Forum Discussion
5 years ago
This got me excited! I agree with the curved walls update - in my opinion they can't really present this pack without curved walls. It would just look so awkward. A round building (the Spaceport) is even on the main pack icon (assuming that the icon is Batuu, and I think it is). And I was just thinking about how I wanted Vi to be the pack's main character. I could really see her as one of the three Sims on the box art. Would be cool imo because she isn't featured in any main canon film or series, right? Only in books/comics if I remember correctly.
I think Oga's Cantina is a given if they're doing a Batuu world. It's a really recognizable place for both players and visitors of the theme parks. They'll probably include the market as well in the potential world, which I'm very excited about. Oh and I hope the ancient ruins are accessible. I'm not expecting Smuggler's Run and Rise of the Resistance (the two main rides in the theme parks) to be featured as interactive play-through experiences or something. The gameplay would probably have its own narrative, like you said, with several possible career paths for your Sims to follow. I think there'd just be little references to the rides in the gameplay. Oh and of course the Millennium Falcon has to be there.
About the world size; My guess is that they'd do something inspired by the Disney parks version of Black Spire Outpost, so the more compact version of it. I'm very curious to see if they'll include any apartments - your ideas with the crammed spaces sound really cool! Also how will split it up in several neighborhoods? Maybe there'll just be two relatively larger ones like with Strangerville?
Of course, this is all assuming the pack will be SW. But I'm almost sure at this point and we need some confirmation! Hopefully this week.
I think Oga's Cantina is a given if they're doing a Batuu world. It's a really recognizable place for both players and visitors of the theme parks. They'll probably include the market as well in the potential world, which I'm very excited about. Oh and I hope the ancient ruins are accessible. I'm not expecting Smuggler's Run and Rise of the Resistance (the two main rides in the theme parks) to be featured as interactive play-through experiences or something. The gameplay would probably have its own narrative, like you said, with several possible career paths for your Sims to follow. I think there'd just be little references to the rides in the gameplay. Oh and of course the Millennium Falcon has to be there.
About the world size; My guess is that they'd do something inspired by the Disney parks version of Black Spire Outpost, so the more compact version of it. I'm very curious to see if they'll include any apartments - your ideas with the crammed spaces sound really cool! Also how will split it up in several neighborhoods? Maybe there'll just be two relatively larger ones like with Strangerville?
Of course, this is all assuming the pack will be SW. But I'm almost sure at this point and we need some confirmation! Hopefully this week.
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