Forum Discussion
DaWaterRat
5 years agoNew Vanguard
Okay, I've been thinking and what follows is my ideal Star Wars: Galaxy's Edge Game Pack for the Sims 4. It probably isn't what we'll get. It almost certainly isn't what some people want (including others who do want it to be a Star Wars pack) but it's how I would make it if it were 100% my call and I didn't need to worry about pesky things like budgets.
A lot of this is based on what I've heard about Galaxy's edge and the hotel they were/are planning.
And yes, this may also be essentially an advertisement for Galaxy's Edge that I have to pay for. I honestly don't care, so save your outrage about that for someone whose mind you might actually change.
And as usual for me, I got verbose. So I broke it into parts behind spoiler tags.
World
Force users
CAS and Build/Buy
So yeah. That's my ideal pack. We're probably not even getting a third of that, and other people may not like it, which is fine. This is just what I'd make if I could make my dream Star Wars Pack. (To a certain extent, I'd want this even if it was just a Space Pack or Underwater Pack. Just pull all the references to specific Star Wars Stuff and drop the Force User life state.)
A lot of this is based on what I've heard about Galaxy's edge and the hotel they were/are planning.
And yes, this may also be essentially an advertisement for Galaxy's Edge that I have to pay for. I honestly don't care, so save your outrage about that for someone whose mind you might actually change.
And as usual for me, I got verbose. So I broke it into parts behind spoiler tags.
World
Spoiler
So we start with two worlds, in an inverse of the Realm of Magic set up... sort of. The world you get to directly from the map is a Vacation world with a single lot with 3 or 4 apartments - basically your hotel suites. One cheap, one (or two) moderate, one luxurious. Not necessarily lots, but also part of the structure is a lobby area and a dining room/food court like place, with new Batuu themed foods along with some regular American staples (Pizza, hot dogs, burgers. Veggie and meat varieties of both.) And yes, you can learn the Batuu foods. There might also be a simple shop or two here as well, and maybe a place to buy new plants.
From the lobby, there's a door that leads to "Shuttle Launch" This is the gateway to get to the actual Batuu "neighborhood" where you can find a place to build and purchase droids, construct a lightsaber and get lightsaber training - new skill, perhaps?, buy souvenirs and change into local clothing, in addition to the omni-present bar or perhaps this time a nightclub (Nightclubs are base game, right?)
Oh, and you'd also be able to visit Batuu if you had a fully upgraded space ship (from base game/Astronaut career) it would appear as an alternate option under Wormhole. The wormhole generator from Get to Work might be able to go there to.
Still, so far, so boring, right?
Until you run into a mysterious sim who offers you an equally mysterious package, and you get a pop up that gives you the chance to change your aspiration to the quest one that comes with this pack. Oh, I'm sorry. Not one, one of three - Resistance, First Order, or Smuggler. Unlike the Strangerville plot, this story has three ways to complete it, and although it still has checkpoints, those checkpoints change depending on which faction you've gone with. There are also at various points, ways to switch factions between stages - essentially, each stage of the story is a single level Aspiration that completing unlocks the next stage for all factions. You can also at any point walk away from it all. This gives you several different ways to complete the story line. Also since the storyline isn't messing with the environment, you can completely ignore it and treat it just as a vacation world.
But if you do follow the story, working through these aspirations leads you through several "hidden" lots like the jungle exploration around Selvadorada as you work through the quest. These would include both Jedi and Sith Temples (in various stages of disrepair), and some other hidden places that I'd have worked out in more detail once I knew what the story was. And all of these lots would be editable with the Liveeditmode cheat. Anything that was essential for the story line would be in non-lot "neighborhood" areas.
Once you complete the last stage, you'd get a different aspiration reward trait depending on which faction you belonged to when you completed it. There would also be a means - somehow - to reset the storyline so that you could play through it multiple times with the same sim, rather than having to use a new one for each aspiration. No, I don't know what these would be. I haven't written this hypothetical story yet.
So we start with two worlds, in an inverse of the Realm of Magic set up... sort of. The world you get to directly from the map is a Vacation world with a single lot with 3 or 4 apartments - basically your hotel suites. One cheap, one (or two) moderate, one luxurious. Not necessarily lots, but also part of the structure is a lobby area and a dining room/food court like place, with new Batuu themed foods along with some regular American staples (Pizza, hot dogs, burgers. Veggie and meat varieties of both.) And yes, you can learn the Batuu foods. There might also be a simple shop or two here as well, and maybe a place to buy new plants.
From the lobby, there's a door that leads to "Shuttle Launch" This is the gateway to get to the actual Batuu "neighborhood" where you can find a place to build and purchase droids, construct a lightsaber and get lightsaber training - new skill, perhaps?, buy souvenirs and change into local clothing, in addition to the omni-present bar or perhaps this time a nightclub (Nightclubs are base game, right?)
Oh, and you'd also be able to visit Batuu if you had a fully upgraded space ship (from base game/Astronaut career) it would appear as an alternate option under Wormhole. The wormhole generator from Get to Work might be able to go there to.
Still, so far, so boring, right?
Until you run into a mysterious sim who offers you an equally mysterious package, and you get a pop up that gives you the chance to change your aspiration to the quest one that comes with this pack. Oh, I'm sorry. Not one, one of three - Resistance, First Order, or Smuggler. Unlike the Strangerville plot, this story has three ways to complete it, and although it still has checkpoints, those checkpoints change depending on which faction you've gone with. There are also at various points, ways to switch factions between stages - essentially, each stage of the story is a single level Aspiration that completing unlocks the next stage for all factions. You can also at any point walk away from it all. This gives you several different ways to complete the story line. Also since the storyline isn't messing with the environment, you can completely ignore it and treat it just as a vacation world.
But if you do follow the story, working through these aspirations leads you through several "hidden" lots like the jungle exploration around Selvadorada as you work through the quest. These would include both Jedi and Sith Temples (in various stages of disrepair), and some other hidden places that I'd have worked out in more detail once I knew what the story was. And all of these lots would be editable with the Liveeditmode cheat. Anything that was essential for the story line would be in non-lot "neighborhood" areas.
Once you complete the last stage, you'd get a different aspiration reward trait depending on which faction you belonged to when you completed it. There would also be a means - somehow - to reset the storyline so that you could play through it multiple times with the same sim, rather than having to use a new one for each aspiration. No, I don't know what these would be. I haven't written this hypothetical story yet.
Force users
Spoiler
Honestly, I'm a little ambivalent about adding a Force user Occult life state when we still don't have faeries or Werewolves, but I can see the merit of adding one. And yes, I said Force user rather than Jedi or Sith. Jedi and Sith are philosophies of Force use. Not separate life states. However, there would be a scale similar to reputation which would represent your character's allegiance to either the light side or the dark side, and there would be drawbacks and benefits from both -including access to certain perk powers. There would also be a point, on both scales of "no return" which once you cross, you can't fall below (or rise above) without some specific gameplay and deliberate effort on the player's part. Reaching this point would label your character Jedi or Sith with extra bonus powers unlocked.
Of course, the Force user life state would use the Fame/Vampires/Spellcasters power perk trees. The powers themselves might generally ape existing effects, because a lot of force powers are similar to existing effects, but there would be at least one new one in the Telekinesis power, because you can't have Jedi without Telekinesis. Just can't. Oh, and the perk power structure itself would also borrow heavily from the West End Game's Control/Sense/Alter setup for Force powers, including powers being a mix of the two, though obviously it wouldn't be quite as extensive. 30 powers, give or take, depending on what can actually fit with the Sims 4.
Honestly, I'm a little ambivalent about adding a Force user Occult life state when we still don't have faeries or Werewolves, but I can see the merit of adding one. And yes, I said Force user rather than Jedi or Sith. Jedi and Sith are philosophies of Force use. Not separate life states. However, there would be a scale similar to reputation which would represent your character's allegiance to either the light side or the dark side, and there would be drawbacks and benefits from both -including access to certain perk powers. There would also be a point, on both scales of "no return" which once you cross, you can't fall below (or rise above) without some specific gameplay and deliberate effort on the player's part. Reaching this point would label your character Jedi or Sith with extra bonus powers unlocked.
Of course, the Force user life state would use the Fame/Vampires/Spellcasters power perk trees. The powers themselves might generally ape existing effects, because a lot of force powers are similar to existing effects, but there would be at least one new one in the Telekinesis power, because you can't have Jedi without Telekinesis. Just can't. Oh, and the perk power structure itself would also borrow heavily from the West End Game's Control/Sense/Alter setup for Force powers, including powers being a mix of the two, though obviously it wouldn't be quite as extensive. 30 powers, give or take, depending on what can actually fit with the Sims 4.
CAS and Build/Buy
Spoiler
Okay, here I'm less ... decisive in my vision. Other than somehow being able to do curved walls (possibly preset arcs?) and things having the wonderful used future look that makes Star Wars look like Star Wars, I don't have a clear vision of what I'd want for Build/Buy. It should probably be less clearly Star Wars so that the items can be used outside of remodeling Batuu lots, but other than a kind of industrial, steampunky used future description, I'm not sure what to say about it. Obviously there would be assets for building the Jedi and Sith temples, and possibly some Grey iconography as well.
CAS is a bit easier. In addition to Jedi Robes, First Order uniforms, Stormtrooper Armor and having things that evoke Star Wars costuming as separates so that you can mix and match to a certain extent. (and there would be multiple colors for Jedi Robes too. Not just brown or black.) I'd also want tops and trousers that looked more like normal, every day clothing that happened to have a star wars twist or feel. Basically Disney Bounding - wearing real world, normal clothing that evokes the property and character without actually copying their costume and that you could wear out and about without spooking the mundanes too much.
The specifically Star Wars/Batuu clothing items would be flagged so that they couldn't be worn by NPC's outside of the Batuu world or Geek Con. The Disney Bounding stuff, on the other hand, would be wearable by NPCs wherever, and part of the normal eye-searing townie fashion sense.
Okay, here I'm less ... decisive in my vision. Other than somehow being able to do curved walls (possibly preset arcs?) and things having the wonderful used future look that makes Star Wars look like Star Wars, I don't have a clear vision of what I'd want for Build/Buy. It should probably be less clearly Star Wars so that the items can be used outside of remodeling Batuu lots, but other than a kind of industrial, steampunky used future description, I'm not sure what to say about it. Obviously there would be assets for building the Jedi and Sith temples, and possibly some Grey iconography as well.
CAS is a bit easier. In addition to Jedi Robes, First Order uniforms, Stormtrooper Armor and having things that evoke Star Wars costuming as separates so that you can mix and match to a certain extent. (and there would be multiple colors for Jedi Robes too. Not just brown or black.) I'd also want tops and trousers that looked more like normal, every day clothing that happened to have a star wars twist or feel. Basically Disney Bounding - wearing real world, normal clothing that evokes the property and character without actually copying their costume and that you could wear out and about without spooking the mundanes too much.
The specifically Star Wars/Batuu clothing items would be flagged so that they couldn't be worn by NPC's outside of the Batuu world or Geek Con. The Disney Bounding stuff, on the other hand, would be wearable by NPCs wherever, and part of the normal eye-searing townie fashion sense.
So yeah. That's my ideal pack. We're probably not even getting a third of that, and other people may not like it, which is fine. This is just what I'd make if I could make my dream Star Wars Pack. (To a certain extent, I'd want this even if it was just a Space Pack or Underwater Pack. Just pull all the references to specific Star Wars Stuff and drop the Force User life state.)
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