Forum Discussion
LBonne24
2 years agoSeasoned Novice
At heart I am just an occult simmer who can't help but want the world. I saw a cool pool about what occult we want next, and ofc I picked Fairies, but it then set me off. Bc what is with the state of several of our occults? And, oh, how cool would they be if improved.
Fairies could be so very cool. I imagine them to be far beyond the Spellcasters. Personally I didn't do all the Werewolves lore yet. I find how they turned out to be kind of annoying so I'm trying to figure out how to make them work for me. But I watch let's plays and have learned enough to know they set Spellcasters as the ones who started all this, with the 3 tiered occults. Idk if that's supposed to be their excuse for why mermaids, aliens, ghosts, and plantsims aren't up to par, but there are definite ways around that issue.
They could say all occults have a tiered system, but those three's system is so close bc obvious reasons. And then update Aliens and Mermaids so they don't have any quirks, fury, or bad stuff. Because they are unrelated to all that drama. And instead leave the buffs they get naturally. Like being out of water too long, dry scales, being in disguise. Etc.
It would be much cuter if children occults started having powers a bit earlier. Maybe not the same exact ones as when they're older. Not all of them anyway, and not any of the bad stuff. Just faster, stronger, mermaid tails, etc.
Back to fairies I see them as likely stronger than the spellcasters. And or having powers that are very different. They managed to stay undiscovered even as all these other occults came out. (At least in game lore) And did nothing during all that Spell/Vamp/Wolf nonsense. It's possible they have great spells of Hiding and Warding. No randoms popping up at your lot.
They would have powers to do with nature, and get along well with the Mermaids and the Spirits from Sulani. As well as animals.
There's only like one or 2 gardening spells for Spellcasters, and they are equivalent to being a high level gardening skill. But fairies might be able to grow everything no matter what, no matter when, or where. And bring all new crops to the game. Crops only fairies can grow, or those blessed by fairies.
I saw in that post some concern over whether fairies would still be good because it seemed like some of their powers had been given to Spellcasters. I think in that case the team just needs to make the fairies even more special, ensure there's different types, and clear up the hierarchy like they did in Werewolves.
Say something like the fae sims came first and then the Spellcaster sims were born. They were born with less magic, but even more ambition. Not content to simply live, they sought to control and create. And thus Vampires and Werewolves came to be. Seeing this, the Sim Fae returned to their glades, closing most portals. Leaving only a few rabbitholes of unique beauty behind, for later generations to remember them by. And their allies, the Mermaids, returned to the seas around the Island Nation of Sulani, until cooler heads prevailed.
Hiding their own true power until the time was right. Awaiting the return of the Fae sims, so that both could re-emerge in glory, along with all who were affected by the Spellcaster machinations. Including the plantsims living in those glades, the Ghosts who had to pretend that death hadn't given them a slight edge over the living, and even the visitors from the far reaches who decided to keep their presence under wraps until they could understand this world better.
I think something like that could give us Fairies, better Mermaids, Aliens, Plantsims, Ghosts, and pave the way for any other occults that come to be fully fledged without worrying about the constraints put in by the previous lore, or anything. And you wouldn't have to worry that fairies and spellcasters are too similar, bc their powers would be different and one would be the predecessor and more powerful in the grand scheme of things. And immortal.
"LSM36;c-18233999" wrote:
Gosh that was rough. I picked Fairies because I want them, and I believe they could really look good in ts4. I have a mod to try and get a feel for it. But I would really prefer to have the functionality in game.
But that was a tough choice I really needed an "Other" section; because without a doubt, some of the occults we already have Need fixing.
? Aliens seriously need some buffing up. As it is they're the only ones with actual hybrids, and those hybrids have like no power. I keep remembering having a pair of twin hybrids who could talk to each other with alien powers tho, so either that was a twin thing or they were actually full alien from abduction. And we need a livable alien world. GTW as a whole needs a refresh.
? Ghosts are a mess. I think that maybe they could fix this with Grow Together, but if your partner dies and becomes a ghost, there should be a label for that. "Late wife/partner/husband." It is so weird that sims act like they don't have anything to do with that ghost if you add them back in. Sure they might still have friendship and love. But no relationship. Til death do you part is fair, but still. Can you at least acknowledge it?
? Plantsims need to be an actual life state. Sure that fruit is cute and all. They could easily retcon things by saying something like the forbidden fruit of the Plantsim was grown by the fairies in their hidden world, with the cooperation of the true plantsims, to see if other sims were capable of accepting them into society. Or something. And that's why that fruit is only temporary. And then introduce true plantsims and a way for regular sims to become full on plantsims with that OG fruit and something like the Rite to become a Spellcaster, combined.
?♀️ Mermaids need to be FIXED. It's a travesty. It's like they only took time to make them look pretty, give us tails and a cool CAS background, and said they were done. Mermaids can do like 2 things. And then they are dry and need water. You can't live out your H2o fantasy with that! Who would've thought that being added in an expansion means you get less attention not more. But we should've known, look at aliens. And ghosts were basegame. They need to make a Mermaids stuff pack buffing island living, and introducing a new world that's underwater. And since they're teasing horses, it'd be nice to have some Seahorses for the Mermaids to ride. Or porpoises.
? ??? Cyborgs would be interesting. I have wanted to see the ability to have a baby with a Servo since they came out. And for Servo's to build their own babies. I think Cyborg sims would be very interesting. Safer in the rain than their Servo parents, but susceptible to lightning if out too long. Better with all technology than other sims. Able to speak to it. Capable of unlocking secrets, like Alien technology, but maybe bad at certain other things. Like swimming. Unless they upgraded their own parts, or their parents did.
?Genies might be cool. I didn't play much with them in sims 3. Mostly fairies and werewolves. I'd definitely give them a shot. It would be interesting to see how they interact.
Other than that yeah I'd love more new occults. But I would really like for them to fix the ones we already have. And bring in the rest that we had with sims 3. And do them properly.
Fairies could be so very cool. I imagine them to be far beyond the Spellcasters. Personally I didn't do all the Werewolves lore yet. I find how they turned out to be kind of annoying so I'm trying to figure out how to make them work for me. But I watch let's plays and have learned enough to know they set Spellcasters as the ones who started all this, with the 3 tiered occults. Idk if that's supposed to be their excuse for why mermaids, aliens, ghosts, and plantsims aren't up to par, but there are definite ways around that issue.
They could say all occults have a tiered system, but those three's system is so close bc obvious reasons. And then update Aliens and Mermaids so they don't have any quirks, fury, or bad stuff. Because they are unrelated to all that drama. And instead leave the buffs they get naturally. Like being out of water too long, dry scales, being in disguise. Etc.
It would be much cuter if children occults started having powers a bit earlier. Maybe not the same exact ones as when they're older. Not all of them anyway, and not any of the bad stuff. Just faster, stronger, mermaid tails, etc.
Back to fairies I see them as likely stronger than the spellcasters. And or having powers that are very different. They managed to stay undiscovered even as all these other occults came out. (At least in game lore) And did nothing during all that Spell/Vamp/Wolf nonsense. It's possible they have great spells of Hiding and Warding. No randoms popping up at your lot.
They would have powers to do with nature, and get along well with the Mermaids and the Spirits from Sulani. As well as animals.
There's only like one or 2 gardening spells for Spellcasters, and they are equivalent to being a high level gardening skill. But fairies might be able to grow everything no matter what, no matter when, or where. And bring all new crops to the game. Crops only fairies can grow, or those blessed by fairies.
I saw in that post some concern over whether fairies would still be good because it seemed like some of their powers had been given to Spellcasters. I think in that case the team just needs to make the fairies even more special, ensure there's different types, and clear up the hierarchy like they did in Werewolves.
Say something like the fae sims came first and then the Spellcaster sims were born. They were born with less magic, but even more ambition. Not content to simply live, they sought to control and create. And thus Vampires and Werewolves came to be. Seeing this, the Sim Fae returned to their glades, closing most portals. Leaving only a few rabbitholes of unique beauty behind, for later generations to remember them by. And their allies, the Mermaids, returned to the seas around the Island Nation of Sulani, until cooler heads prevailed.
Hiding their own true power until the time was right. Awaiting the return of the Fae sims, so that both could re-emerge in glory, along with all who were affected by the Spellcaster machinations. Including the plantsims living in those glades, the Ghosts who had to pretend that death hadn't given them a slight edge over the living, and even the visitors from the far reaches who decided to keep their presence under wraps until they could understand this world better.
I think something like that could give us Fairies, better Mermaids, Aliens, Plantsims, Ghosts, and pave the way for any other occults that come to be fully fledged without worrying about the constraints put in by the previous lore, or anything. And you wouldn't have to worry that fairies and spellcasters are too similar, bc their powers would be different and one would be the predecessor and more powerful in the grand scheme of things. And immortal.
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