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LBonne24
2 years agoSeasoned Novice
"LSM36;c-18254986" wrote:
I think there's a shot. Currently we have violins, guitars, and pianos. With keyboards as an offshoot of pianos, same with electric guitar, and the organ. If you count the microphone for signing and comedy, using your voice as an instrument, you have 4 main categories.
We're still missing percussion and wind. The dj booth only sorta counts. So I do feel like they might bring in drums, some sort of wind instrument, and MAYBE a bass. Especially if they can do both like a larger string instrument like a cello, and then like an electric bass.
That way they could tie in several in game mechanics like clubs to make a band, or even use the club mechanic as a base for actual bands like the wolf pack or vampire family thing. And then how the HSY has after-school activities you could have school band. Just adding some wind and percussion instruments could help that a lot. So I think they could easily patch those in.
Plus with fairies being teased I absolutely wouldn't be surprised if they made it so that new instruments came with them. Not just magic, or perhaps them being tied to horses (whether in friendship or time of release), but like giving them more in the pack. Like enchanting with song, the power to have a sim dance until they die. Stuff like that.
So more instruments could be added there. Stylized ones in that pack, and then obviously base versions for everyone else of that nature. Like a fairy drum, but a basegame drum kit and toddler drums, and xylophone for kids or infants. An enchantress flute, and my first recorder, and then the flute you get in band in HSY as your sim tries to become the next Lizzo.
I think it would be rather interesting and quite possible for them to add more. I just don't think they'd add a ton. But they might in a few of the areas they haven't so far. And like we randomly got the organ, but after that only got guitars if we got anything, or more piano stuff. But if they're finally giving us new lifestates, we might get more stuff we hadn't before. I mean we just got a new lifestage and now have toys that make sounds. Who knows?
In a post about musical instruments I realized more we could have with fairies. I had wondered about what would set them apart from Spellcasters. Because Spellcasters honestly didn't feel much like witches. They just kind of felt like some sort of uppity magical pranksters I guess. They do what they want when they want. Their power is okay, comes with draw backs, and while interesting, is more self-serving than anything. Not always a bad thing. Just a lack of depth and it felt like in giving them the broad power to do so much, what they can do felt less distinct.
It pretty much felt like their powers were more about giving a fancy effect to in-game cheats than having the sims do magic in game sometimes. Like sure instantly repairing things is great, and freezing people without a freezeray is interesting, idk lack of depth.
So I really wanted to see what fairies are like. They were fun in sims 3 and had downsides. But they had wings, could affect plants, could get small and go into a tiny house, etc.
This music post made me think more on what would have to separate fairies from Spellcasters. Spellcasters have lore now. And honestly it kind of makes their spread out skills and overreaching feeling along with that lack of depth, make more sense retroactively.
But what about the sim fae? It'd be nice if they were separate from all of that and felt truly magical. Like when they hold an instrument they can change the shape of the world. Change the hearts and minds of sims. Even the course of their lives. They can grow the most amazing plants. Some might be closer to animals than others. Perhaps they get along better with certain occults like mermaids than others. (And maybe Mermaids will FINALLY GET FIXED) They might not be put off by aliens because they come from another realm as well.
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