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DaniRose2143
3 years agoHero
"SheriSim57;c-18133186" wrote:"DaniRose2143;c-18132875" wrote:"RedDestiny92;c-18132866" wrote:
I love them and I don't want anything nerfed they have mostly left the other occults alone they are just as wild as I hoped. I tested cheating greg into the house and he's a very hungry boy but has stopped getting hostile with my sim so now I need like a few hundred or so across a few saves.
In my Tarosan Sun save I have them limited to Moonwood Mill. I had two sims out getting coffee together and they came across Khristopher Volkov and they reacted to him just like he was any other sims. No negative moodlets. I hope non-occultists will take note of this. The only thing that worries me is a non-occultist doing a rotation having a sim they're not controlling wander into Moonwood Mill autonomously and getting bitten or attacked. In that save I'm watching what happens to my NPCs and my rotational households to see if they go there and something bad happens. I hope not because I'm with you, I'm tired of the nerfing of our occults.
I just figured you would have to be playing a sim to actually get bitten, or playing a werewolf and controlling them biting another sim. Yeah, I play rotationally and don’t want just any sim turning into a werewolf if they are not in the current rotation. I was planning on containing werewolves to Moonwood Mill, unless I am playing them.
I don't know for a fact that would happen, but with the box to limit werewolves to Moonwood Mill that is the only way it's going to happen unless you go to Moonwood and ask for it. When my sims encountered Khristopher Volkov in Windenberg they didn't react in anyway like they knew he was a werewolf. To them he was just another sim. So with that box checked the werewolves won't be coming into other worlds and changing or attacking anyone, which just leaves the mystery of what happens to sims who aren't active if they go there without us.
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