Forum Discussion
5 years ago
It’s a difficult subjects because so much is drawn from this part of the game element. I hope we get a “fix” before the game ends. And I’m hoping the new lifestyle that comes with new pack helps in some way. These are a few of my suggestions... drawn on from past games/mods etc.
Personally I find the quick flick between emotions can be rather erratic, working through the time (hours/days etc) would help the emotions become more stable.
Finding a emotion that’s generic for a particular sim (depending on traits) instead of the generic happy trait... why are sims always happy? My gloomy sim should be more gloomy then happy. An erratic sim should have unstable emotions this is where an overhaul needs to begin.
And those emotions should also hold a memory (not every single one) the important times in a sims life should sometimes affect a sims emotions. A death for instance shouldn’t effect all sims for 2 days but a sims that has a great relationship with the sims should have a stronger emotion then another sim, reflecting on that moment one day should effect the emotions of that sim when remembering them. Same can be said for birth, birthdays, affairs etc.
And finally, we need some sort of attraction system, better then sims 3. So our sims can make their own choices (or with player influence) on what they like an dislike, and by attraction I don’t just mean relationships, for it to also include elements of favourite things enjoyments. With this the sims can draw on certain emotions if they are having a date with a sim they think is attractive or eating a meal they love or wearing their favourite colour.
There is so many great mods that try to make this system better. I wish the sims team would give them a go and take influence from them.
I hope the new system that’s coming will help. I know game changers have reviewed the pack and given thoughts but until we each give it a go ourselves it’s hard to really know what they have done to make this system better.
Personally I find the quick flick between emotions can be rather erratic, working through the time (hours/days etc) would help the emotions become more stable.
Finding a emotion that’s generic for a particular sim (depending on traits) instead of the generic happy trait... why are sims always happy? My gloomy sim should be more gloomy then happy. An erratic sim should have unstable emotions this is where an overhaul needs to begin.
And those emotions should also hold a memory (not every single one) the important times in a sims life should sometimes affect a sims emotions. A death for instance shouldn’t effect all sims for 2 days but a sims that has a great relationship with the sims should have a stronger emotion then another sim, reflecting on that moment one day should effect the emotions of that sim when remembering them. Same can be said for birth, birthdays, affairs etc.
And finally, we need some sort of attraction system, better then sims 3. So our sims can make their own choices (or with player influence) on what they like an dislike, and by attraction I don’t just mean relationships, for it to also include elements of favourite things enjoyments. With this the sims can draw on certain emotions if they are having a date with a sim they think is attractive or eating a meal they love or wearing their favourite colour.
There is so many great mods that try to make this system better. I wish the sims team would give them a go and take influence from them.
I hope the new system that’s coming will help. I know game changers have reviewed the pack and given thoughts but until we each give it a go ourselves it’s hard to really know what they have done to make this system better.
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