Forum Discussion
Ulf-Gunnel
5 years agoNew Ace
@Zeldaboy180
Thanks for starting this thread, I agree the emotions really need to get fixed, and all your suggestions are really great ideas.
I don’t like that you can get rid of all negative moodlets with repetitive actions, for example: an sim that experienced a divorce can chose the action cry in bed multiple times in a row to lower the time limit of the moodlet. You can then completely get rid of the moodlet even if the break up just did ocur a couple of hours ago… that makes no sense.
Some experiences need to give your sim a Fundamental moodlet (=moodlet that will stay for a couple of days and that you can’t remove) that have a bigger negative impact on your sim (=can’t get drowned out just by eating a perfectly cooked meal).
Example: A sim goes through a break up and get the negative Fundamental moodlet Divorced (-20 sad) that will stay for 3 days. You can try to drown out the negative effect by letting your sim gain positive moodlets, but your sim will always go back to the sad emotion when these disappears (from the Fundamental moodlet).
Here are some other suggestions that hopefully can improve the emotion system:
MEMORY SYSTEM
Sims are now going to save and remember their memories and will at random get a moodlet with the memory
(eg. ”Simsis was born”) that have the same moodlet as back then (e.g. “+1 happy”). This moodlet will give them the interaction to "share memory" with other sims that are included in the memory (e.g. parents can share a memory of a child birth). This will make the other sim remember = trigger their memory moodlet.
https://thumbs.modthesims2.com/img/8/0/7/1/7/6/9/MTS_DiLight-1487502-6YVMaeidbFI.jpg
Similar to sims 2 memory system with symbols. Memories are highlighted with 1 of 5 different colours depending how the memory effected the sim at the given moment:
*Green X = Positive memory (positive sentiments / events)
*Red X = Negative memory (negative sentiments / events)
*Yellow X = Redefined memory (earlier positive memory that has changed temporarily after gaining a negative sentiment)
*Orange with a “!”-symbol!X = a Struggle Lifelong sentiment it will make the memory to become Redefined until the negative sentiment is removed.
MEANINGFULNESS SYSTEM + FUNDAMENTAL MOODLETS
Sims will have a Meaningfulness system that will cause different moodlets and Fundamental moodlets (e.g. Low Meaningfulness bar = risk of getting the Depressed Fundamental moodlet. Complete negative & positive whims (want & fears) and gain / lose Satisfaction points + Meaningfullness points + Self-esteem points
https://ic.pics.livejournal.com/forestpixie/703450/95949/95949_original.jpg
1. Prosperous (occasionally gets a moodlet that increase positive emotions +2, constant and slow increase in Self-esteem points, different positive moodlets)
2. Satisfied (occasionally gets a moodlet that increase positive emotions +1)
3. Ok (occasionally gets a moodlet that increase neutral emotions)
4. Down (occasionally gets a moodlet that increase negative emotions -1)
5. Depressed (occasionally gets a moodlet that increase negative emotions -2, risk of getting mental break-downs, Risk of getting the negative Fundamental moodlet Depressed = lower the effect of all positive moodlets, constant and slow decrease in self-confidence, reduces energy bar faster, getting exhausted from work out faster, lower learning abilities and shorter times with focus).
IMPROVED WHIMS SYSTEM
https://forums.thesims.com/en_US/discussion/comment/17819361#Comment_17819361
#FixThePersonalities
https://forums.thesims.com/en_US/discussion/comment/17817550#Comment_17817550
Thanks for starting this thread, I agree the emotions really need to get fixed, and all your suggestions are really great ideas.
I don’t like that you can get rid of all negative moodlets with repetitive actions, for example: an sim that experienced a divorce can chose the action cry in bed multiple times in a row to lower the time limit of the moodlet. You can then completely get rid of the moodlet even if the break up just did ocur a couple of hours ago… that makes no sense.
Some experiences need to give your sim a Fundamental moodlet (=moodlet that will stay for a couple of days and that you can’t remove) that have a bigger negative impact on your sim (=can’t get drowned out just by eating a perfectly cooked meal).
Example: A sim goes through a break up and get the negative Fundamental moodlet Divorced (-20 sad) that will stay for 3 days. You can try to drown out the negative effect by letting your sim gain positive moodlets, but your sim will always go back to the sad emotion when these disappears (from the Fundamental moodlet).
Here are some other suggestions that hopefully can improve the emotion system:
MEMORY SYSTEM
Sims are now going to save and remember their memories and will at random get a moodlet with the memory
(eg. ”Simsis was born”) that have the same moodlet as back then (e.g. “+1 happy”). This moodlet will give them the interaction to "share memory" with other sims that are included in the memory (e.g. parents can share a memory of a child birth). This will make the other sim remember = trigger their memory moodlet.
https://thumbs.modthesims2.com/img/8/0/7/1/7/6/9/MTS_DiLight-1487502-6YVMaeidbFI.jpg
Similar to sims 2 memory system with symbols. Memories are highlighted with 1 of 5 different colours depending how the memory effected the sim at the given moment:
*Green X = Positive memory (positive sentiments / events)
*Red X = Negative memory (negative sentiments / events)
*Yellow X = Redefined memory (earlier positive memory that has changed temporarily after gaining a negative sentiment)
*Orange with a “!”-symbol!X = a Struggle Lifelong sentiment it will make the memory to become Redefined until the negative sentiment is removed.
MEANINGFULNESS SYSTEM + FUNDAMENTAL MOODLETS
Sims will have a Meaningfulness system that will cause different moodlets and Fundamental moodlets (e.g. Low Meaningfulness bar = risk of getting the Depressed Fundamental moodlet. Complete negative & positive whims (want & fears) and gain / lose Satisfaction points + Meaningfullness points + Self-esteem points
https://ic.pics.livejournal.com/forestpixie/703450/95949/95949_original.jpg
1. Prosperous (occasionally gets a moodlet that increase positive emotions +2, constant and slow increase in Self-esteem points, different positive moodlets)
2. Satisfied (occasionally gets a moodlet that increase positive emotions +1)
3. Ok (occasionally gets a moodlet that increase neutral emotions)
4. Down (occasionally gets a moodlet that increase negative emotions -1)
5. Depressed (occasionally gets a moodlet that increase negative emotions -2, risk of getting mental break-downs, Risk of getting the negative Fundamental moodlet Depressed = lower the effect of all positive moodlets, constant and slow decrease in self-confidence, reduces energy bar faster, getting exhausted from work out faster, lower learning abilities and shorter times with focus).
IMPROVED WHIMS SYSTEM
https://forums.thesims.com/en_US/discussion/comment/17819361#Comment_17819361
#FixThePersonalities
https://forums.thesims.com/en_US/discussion/comment/17817550#Comment_17817550
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