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8 years ago
Fire is what happens when cooking has an outcome worse than "poor" quality food.
In other words, if someone with low cooking skill attempts a meal while "uncomfortable", there is a very great risk of fire. On a Sim with more cooking skill, being uncomfortable just results in a poor meal, accompanied by "Yuk!" noises every mouthful.
I often used to make Student/Coed type households with 8 young adults. You'd end up replacing the stove 2 or 3 times before they all get the hang of cooking. Day one, left to their own devices, they'll carry on talking / goofing around in the living room for 18 hours straight, until their needs drop far enough to make them "Very Uncomfortable". At that point, Sims start limping off to the kitchen to make their first ever (possibly last ever) grilled cheese sandwich.
More expensive stoves don't seem to reduce the fire risk much or at all. Money is tight at the start of the game, you cant afford to replace a four grand stove 3 times in the first week ! If you want to prevent the fire in the first place, click on any sims you see turning orange or red and if they're headed for the kitchen, fix their needs before letting them loose on a stove. If they're super hungry, have a quick meal before letting them cook.
The sprinkler system really is worth every penny. You only need one, it can be mounted on any wall (inside or outside) of your house, and it protects every room. Sprinklers deploy automatically after 10 seconds, extinguishing any burning items or Sims. I've not tried them on outdoor fires or found out if they also protect outbuildings on the same lot. If you have a sprinkler panel you don't need to purchase the fire alarm as well.
Of course, you could argue that by making fire deaths impossible you're removing an aspect of the gameplay. If you don't have sprinklers, then you need to consider a real life aspect of fire safety - escape routes.
I had my first ever fire death last week, during a "fat farm" challenge. I had 8 overweight sims and designed a special lot to get them thin. I was playing rotationally, controlling one sim per day, and the lot had no living room - all the tvs and stereos were in front of treadmills, with the idea of encouraging sims to use the equipment if it was their only way of accessing fun.
Unfortunately, when the fire broke out, all the Sims were stood in the kitchen, eating and talking while stood around the fridge. The galley kitchen had only one exit, and the stove was next to the door. As a result when the Sims exit the building, they all caught fire as they went past the stove. The controlled Sim did his best to put people out, but Sims stop moving when they catch fire and the lit ones were all just the other side of the kitchen door. My controlled Sim had to step inside the kitchen to use the extinguisher, and as soon as he entered the room he was in the fire again and quickly caught fire himself.
In the circumstances, we did well to lose only one.
So, to fix that house you either need to add a fire exit to the far end of the kitchen, or rearrange the room so the cooker is at the far end away from the door. You might not want to place counters right up against the cooker either, since they'll only get burned in the inevitable fire. Or you could just fit a sprinkler !
In other words, if someone with low cooking skill attempts a meal while "uncomfortable", there is a very great risk of fire. On a Sim with more cooking skill, being uncomfortable just results in a poor meal, accompanied by "Yuk!" noises every mouthful.
I often used to make Student/Coed type households with 8 young adults. You'd end up replacing the stove 2 or 3 times before they all get the hang of cooking. Day one, left to their own devices, they'll carry on talking / goofing around in the living room for 18 hours straight, until their needs drop far enough to make them "Very Uncomfortable". At that point, Sims start limping off to the kitchen to make their first ever (possibly last ever) grilled cheese sandwich.
More expensive stoves don't seem to reduce the fire risk much or at all. Money is tight at the start of the game, you cant afford to replace a four grand stove 3 times in the first week ! If you want to prevent the fire in the first place, click on any sims you see turning orange or red and if they're headed for the kitchen, fix their needs before letting them loose on a stove. If they're super hungry, have a quick meal before letting them cook.
The sprinkler system really is worth every penny. You only need one, it can be mounted on any wall (inside or outside) of your house, and it protects every room. Sprinklers deploy automatically after 10 seconds, extinguishing any burning items or Sims. I've not tried them on outdoor fires or found out if they also protect outbuildings on the same lot. If you have a sprinkler panel you don't need to purchase the fire alarm as well.
Of course, you could argue that by making fire deaths impossible you're removing an aspect of the gameplay. If you don't have sprinklers, then you need to consider a real life aspect of fire safety - escape routes.
I had my first ever fire death last week, during a "fat farm" challenge. I had 8 overweight sims and designed a special lot to get them thin. I was playing rotationally, controlling one sim per day, and the lot had no living room - all the tvs and stereos were in front of treadmills, with the idea of encouraging sims to use the equipment if it was their only way of accessing fun.
Unfortunately, when the fire broke out, all the Sims were stood in the kitchen, eating and talking while stood around the fridge. The galley kitchen had only one exit, and the stove was next to the door. As a result when the Sims exit the building, they all caught fire as they went past the stove. The controlled Sim did his best to put people out, but Sims stop moving when they catch fire and the lit ones were all just the other side of the kitchen door. My controlled Sim had to step inside the kitchen to use the extinguisher, and as soon as he entered the room he was in the fire again and quickly caught fire himself.
In the circumstances, we did well to lose only one.
So, to fix that house you either need to add a fire exit to the far end of the kitchen, or rearrange the room so the cooker is at the far end away from the door. You might not want to place counters right up against the cooker either, since they'll only get burned in the inevitable fire. Or you could just fit a sprinkler !
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