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LiELF
5 years agoSeasoned Ace
"Cinebar;c-17360343" wrote:"LiELF;c-17360338" wrote:
Most of your list has nothing to do with reality vs Occult gameplay and I think you know that. The bulk of what you're actually complaining about is the general execution of tasks, details, animations, autonomy and design choices.
Life simulator. None of what I listed is a reflection of real life is it? But perfectly acceptable as not 'magic'. lol
The Sims franchise was never based on "real life" though? Even Sims 1 had Grim Reaper, magic, ghosts, Bone Hilda, etc. The argument of, "The Sims is supposed to be a life simulator so the gameplay should reflect every single detail of real life"... never stands. You should know that. The first game was inspired by dramatic soap operas, wasn't it? Yes, it's a life simulator, but whose life? Not ours. It's never been ours, we only have opted to play it that way. It's always been fictional with real life parallels so that the player could relate to it and use it as they wanted.
Also, there's a whole world of "real life" out there, so which segment is the game supposed to represent? In earlier games it was loosely American middle class, late 1900s, but the player base is international now and we're in the 2000s. It's never going to please all players with realism because everyone's "reality" is different. So all players can do is request the details that they want to see in the game. For example, buying groceries. It's not in the game at all. Players can take fruits and vegetables and create a produce shop with the retail system if they want. But what about online ordering? The evolution of technology, at least in the US, allows people to order groceries online in many areas and have them delivered. This is essentially how it was done in Sims 2 (but not with a computer, it was through the fridge - was that magic too?) but in Sims 4 there is no way to do that. Personally, I don't care, but some people might. The point is, there are a bazillion elements to "real life" that are not going to make it into a video game. There are many, many details and lifestyles to consider, especially as time moves forward and technology/medicine/science/humanity/culture/regions evolve. This is probably why each base game focuses initially on modern lifestyles and trends. With every decade comes change, and every generation wants representation. But I'm digressing.
What you are actually pointing out is the lack of fine details that you got used to in previous games. There's no need to disguise it as "realistic" or "Occult" for the purpose of.... Actually, I can't even tell what exactly you're trying to accomplish with this thread? You've made these exact same arguments for five years now, over and over in a hundred other threads and I'm sure anyone who has come into the feedback section is well aware of how you feel by now, lol. Like other posters have said, you're just being divisive here.
You say in your OP that this post isn't click bait, but it actually seems to be. I'll just let @EA_Rtas and @EA_Mai decide.
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