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7 years ago
He probably just unpacked and extracted them.
I've never done it with TS4, but I used to do it with TS3. If you have a mesh with a skeleton, then you can simply animate stuff outside of the game. Loading and playing an animation is basically as easy as loading and playing a sound effect.
I've not used this Machinima thing as you can simply write your own code to load animations and call them at will, etc.
Technically-speaking, you can re-pack replacement/additional animation into the game - I've never tried it, even with TS3, as I was more interested in taking the animations out and using them in my own 3D environment.
I've never done it with TS4, but I used to do it with TS3. If you have a mesh with a skeleton, then you can simply animate stuff outside of the game. Loading and playing an animation is basically as easy as loading and playing a sound effect.
I've not used this Machinima thing as you can simply write your own code to load animations and call them at will, etc.
Technically-speaking, you can re-pack replacement/additional animation into the game - I've never tried it, even with TS3, as I was more interested in taking the animations out and using them in my own 3D environment.
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