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amapola76
2 years agoSeasoned Ace
When I create a household, I usually have a story in mind for everyone, including the children... even the children that I want to be born in-game instead of created in CAS. So the traits tend to fit that story. I might allow one to pop up as surprise/random trait when they age up to teens or YA, or let them discover new ones through gameplay, just for a small element of uniqueness/surprise.
So, for example, I have the one family where the dad is kind of a schlubby, nerdy guy, and the mom is a real soccer mom type (Karen haircut and all). The drama in their household is going to come from the fact that mom wants her daughter to be a cheerleader like she was and her son to be athletic. But in reality, daughter is a big nerd who takes after her dad, and the son is more artistic (and a bit clumsy).
In another family, I have an aunt who is raising her orphaned niece. The aunt is a concert pianist, and she is raising her niece to be a musical prodigy, but the niece has more of a gift for the violin than the piano.
So, for example, I have the one family where the dad is kind of a schlubby, nerdy guy, and the mom is a real soccer mom type (Karen haircut and all). The drama in their household is going to come from the fact that mom wants her daughter to be a cheerleader like she was and her son to be athletic. But in reality, daughter is a big nerd who takes after her dad, and the son is more artistic (and a bit clumsy).
In another family, I have an aunt who is raising her orphaned niece. The aunt is a concert pianist, and she is raising her niece to be a musical prodigy, but the niece has more of a gift for the violin than the piano.
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