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ktalexander's avatar
ktalexander
Seasoned Adventurer
4 years ago

How do you handle the rotational play hydra?

I'm trying rotational play for the first time and I'm foreseeing a problem.

My typical play style is to start with a single Sim, have them fall in love with a townie, get married, have 1-3 kids, and then I get bored and move on to a new save.

I have set the challenge to myself to work through all of the careers and aspirations (possibly collections too...) in a single save with lots of different families. My concern is that if my Sims marry townies and have more than one child, there is a net gain in the overall number of Sims to keep track of. I don't mind some intermarrying among my families, but even if I went up to 100 Sims that I rotated through, that's still a really small community to have families overlap too much.

I have a spreadsheet (I love Excel!) for keeping track of things, including which Sims are roughly the same age/generation so I can keep the timeline consistent. Already I'm seeing the total number of Sims I control grow very quickly. How do others handle it? Do you eventually choose children to age up, move out, and mark as unplayed?

13 Replies

  • Some sims just never move out of their parents' house and end up as the live-in nanny for their more interesting siblings. Or I pair up their offspring to keep the number of households tight. I may also let them live alone and play them with a more active career; their branch of the family tree ends with them, and since it's one sim they may spend a lot of time in 3x speed.

    I'll also move families in and out of active households if I have a storyline for them. If they quietly retire to unplayed to live their lives out in peace, that's the sign of a successfully completed story and sims who have fulfilled their purpose. My bigger issue is what to do with empty-nester parents once their kids grow up and marry. Recently my plan has been to send them all to Batuu to live out their Star Wars story (because scoundrels from Galma are the best alignment). I'll also pop a family into unplayed during the aging week and put them back into played during the non-aging times just to keep better track of them.
  • Aging on for the active family. And I play each family for 1 sim week. They eventually die and you move on to their offspring and so on and so on. This is like starting a new save, but in the same save. And everything you do is tracked and some of your families know each other. And the world changes and ages with you.
  • I have complete control over the families. I use MCCC and make sure that marriages, pregnancies, moving households, etc. appear in notifications so I can always keep a close watch on what's going on. I turn aging off and I will go around and age my sims based on how I feel and what makes sense.
    I have a LOT of households that I rotate with and will sometimes get "lost" in a household and play continuously for awhile. But, so far, I haven't had any trouble. If anything happens that I don't "like" while I'm not playing a household, I'll step in and change it.

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