Forum Discussion
icemanfresh
6 years agoSeasoned Newcomer
I want sim behavior to be modeled after psychology and sociology concepts. Sims 2 was good at this, but it was just scratching the surface. For the psych aspect, I want something close to how Inside Out worked. Personality, emotions, and memory should be tied together in meaningful ways. We could have something like TS2's memory system, but each memory is infused with one or more emotions. The parenting system should be taken further and it should tie into the development of a sim's core personality traits.
Traits should be categorized into core and auxiliary traits. Not all traits are equal, after all. Being a good person is more encompassing than, say, being a dog person. Maybe let sims have 3 core traits and 5 auxiliary ones. And maybe add a point system to give "magnitude" to some traits, where a sim can just be nice or be compassionate, in order to add some gradation to personality traits
For the sociological aspect, I know TS1 is supposed to be a satire of American culture and Maxis is based in California, but it would be nice if the societies in the game weren't Western-centric. Like there are some assumptions in the way our sims live that are rooted in Western culture. I want this to be more flexible, where certain places have their own norms and culture. And all worlds should both be inhabitable and work as a vacation spot. After all, real people live in the tropics and aren't just a backdrop to someone's vacation trip. And lots of people have been to America as tourists (like me).
My idea is that each save file is one entire planet. And on the broadest scale, you can terraform land masses. Then you can choose to place cities across the land masses. And then you can divide each city into neighborhoods up to 8 visible lots (plus rabbit holes), and each neighborhood is open, as a compromise. If a sim has to go to a rabbit hole that's not in the neighborhood, they'll just go off world.
I'd love it if each NPC role is a valid job for playable sims. Your sim works as a maid or bartender on the side? Why not? And careers and school should be rabbit holes, but you can visit your sim in order to finely control their day. And for storytelling purposes. This could come in a free update or DLC. And whenever you're out of the house, I'd love it if time would freeze at home like in TS2, because I don't like how uncontrolled sims in TS4 don't use their time efficiently.
This one is more of a stretch, but I'd love to see gradual aging and height sliders. Like when a sim ages, their body slowly morphs to resemble the next life stage so that the age transition is seamless. They'd have to come up with a complex animation system for this to work though. A guy can dream. Oh, and hair and cloth physics. The stiff hair and clothes look bizarre
Edit: Another thing is that wants should be categorized into long-term goals and whims. Long-terms goals shouldn't change much unless the player decides to give up on one, while whims are more like the ones in TS4 or low-value wants in TS2. These should also tie into a sim's personality
Traits should be categorized into core and auxiliary traits. Not all traits are equal, after all. Being a good person is more encompassing than, say, being a dog person. Maybe let sims have 3 core traits and 5 auxiliary ones. And maybe add a point system to give "magnitude" to some traits, where a sim can just be nice or be compassionate, in order to add some gradation to personality traits
For the sociological aspect, I know TS1 is supposed to be a satire of American culture and Maxis is based in California, but it would be nice if the societies in the game weren't Western-centric. Like there are some assumptions in the way our sims live that are rooted in Western culture. I want this to be more flexible, where certain places have their own norms and culture. And all worlds should both be inhabitable and work as a vacation spot. After all, real people live in the tropics and aren't just a backdrop to someone's vacation trip. And lots of people have been to America as tourists (like me).
My idea is that each save file is one entire planet. And on the broadest scale, you can terraform land masses. Then you can choose to place cities across the land masses. And then you can divide each city into neighborhoods up to 8 visible lots (plus rabbit holes), and each neighborhood is open, as a compromise. If a sim has to go to a rabbit hole that's not in the neighborhood, they'll just go off world.
I'd love it if each NPC role is a valid job for playable sims. Your sim works as a maid or bartender on the side? Why not? And careers and school should be rabbit holes, but you can visit your sim in order to finely control their day. And for storytelling purposes. This could come in a free update or DLC. And whenever you're out of the house, I'd love it if time would freeze at home like in TS2, because I don't like how uncontrolled sims in TS4 don't use their time efficiently.
This one is more of a stretch, but I'd love to see gradual aging and height sliders. Like when a sim ages, their body slowly morphs to resemble the next life stage so that the age transition is seamless. They'd have to come up with a complex animation system for this to work though. A guy can dream. Oh, and hair and cloth physics. The stiff hair and clothes look bizarre
Edit: Another thing is that wants should be categorized into long-term goals and whims. Long-terms goals shouldn't change much unless the player decides to give up on one, while whims are more like the ones in TS4 or low-value wants in TS2. These should also tie into a sim's personality
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