Forum Discussion
ChampandGirlie
6 years agoSeasoned Ace
"ClarionOfJoy;c-17337014" wrote:"ChampandGirlie;c-17336935" wrote:
I think it will need to have several modes built into the game - a realistic mode, a supernatural mode, a rotational mode, a single household with story progression mode, a color wheel and an open world. I'm guessing that it might be a single world that kind of like Civilization is covered in clouds in the areas that you don't have access to. As content is added, clouds will be pulled back and other open parts of the world will be revealed.
I don't know how they can satisfy the story progression people and the rotational household people in the same game but I guess they can try to figure it out. If you can start easily with a blank world and add your own households, that might be one way. So, you'd have a pre-made mode with the back stories and a blank mode with an empty world. That's just what I am thinking it will be like. I'm sure there'd likely be some online option that I would not play. I REALLY don't want to play Second Life.
When Twallan made his NRAAS Story Progression mod for TS3, it allowed people to customize exactly what happens in their worlds. Don't want your inactive sims to cheat and run off with someone else, or change jobs, or move somewhere else, or skill up, or etc. etc.? That's the mod to use. It really is great for rotational play because all those inactive sims will do is just work and stay in love with their wives and families until you want to play with them. You can also speed up or slow down the rate at which the story progression goes - for me, I set it to a slower rate just because it's what I'm comfortable with. I REALLY LOVE that mod! Because usually, after completing a zombie apocalypse challenge, I like to follow it with a rebuilding or colony challenge where you have to rebuild each surviving family's lives and home lots and restore the town. So I hope the devs take a good look at it so they can implement its ideas - the ability to customize the game's story progression to a much greater extent in detail - and increase the game's gameplay styles so that everybody, including rotational can play it.
In terms of worlds, I'm from the TS3 mindset where worlds are large and we have Create-A-World so that we have hundreds of worlds, both large, medium and small, of many different types of environments to play with or even edit so that they are exactly as we want. I don't like the idea of just one world like with TS4 where you can't add new worlds or even edit the regions you already have.
I agree with online play though. I want complete control of my world. I don't want anyone else joining in and mucking it up. I wish that EA would just accept that.
Thanks very much for the information. I did play with TS3 but not with mods. I've never used mods or CC. I'm definitely not against TS3 but it is true that I strongly prefer having access to all of the "worlds" within a save and being able to travel between them. I like that better than having to pick one world and center everything around it. Instead, I can have sims from different worlds interact with each other, more like being able to travel in our world.
I think the point here is how difficult it is to please everyone with this concept. People want different things. I might not be entirely opposed to TS5 eventually but if it is basically a rehash of TS3, that wouldn't really work for me. I wouldn't be looking for a rehash of TS4 either but the integrated world concept is one that I wouldn't want to give up.
I played all of TS2 in Pleasantview because that's where I had one household that was the center of my play. I didn't experience the other worlds. In TS3, I had a bunch of saves, sometimes specific saves for different packs. It was fun but my own characters didn't connect because they were in different saves. My sims needed to live in a big house with all of the generations living there. So, unmodded, it was very different than TS4. I'm not saying it was bad but I like the rotational options now.
So many people are wanting an open world that to me in order to be impressive, TS5 would need to be a much larger singular world that unlocks as the player plays it, more like Skyrim but bigger with different landscapes and climates. It seems like that is basically what people are wanting because they don't want loading screens. If not then I don't think everyone can be satisfied. If you'll notice, in games like Skyrim, you usually only have a couple of other people in a given area at a time, typically in specific venues.
I've mentioned this but I'm hesitant to want to buy the same packs again for a while. I'm also happy with the game that I currently have going.
I typed this post in a hurry, so I corrected the typos.