Forum Discussion
4 years ago
First, I play in my own save. It's not finished yet, but I have some good lots and a pool of decent townies, so I don't have to start from scratch.
Second, a ton of mods. I can't enjoy the game without a few essential mods, and others are making the game more fun.
Usually I'm a Rags to Riches player, I start with zero simoleons and enjoy watching my sim suffer without a house. But it became repetitive, so recently I've started a normal family. I've realized that rushed gameplay and an urge to complete everything make me bored, so I've decided to chill. My sims don't have to be ideal with a dozen completed aspirations.
Also, I've set some rules, or habits, for my sims. I try to make them act more like normal people. Choose conversation topics that makes sense (and not “ask about day” ten times in a row), brush their teeth in the morning, buy or make normal presents for Winterfest, not gift random stuff from their inventory, etc. I randomize toddlers' traits and choose regular traits based on that (fussy toddler can be mean or hot-headed, wild can be active, charmer — outgoing, silly — goofball, angelic — good, clingy — idk, insider, maybe, and for my independent toddler I've decided to pick an independent reward trait later). I choose kids' aspirations also based on what toddler skill they had developed first. Something like that.
Second, a ton of mods. I can't enjoy the game without a few essential mods, and others are making the game more fun.
Usually I'm a Rags to Riches player, I start with zero simoleons and enjoy watching my sim suffer without a house. But it became repetitive, so recently I've started a normal family. I've realized that rushed gameplay and an urge to complete everything make me bored, so I've decided to chill. My sims don't have to be ideal with a dozen completed aspirations.
Also, I've set some rules, or habits, for my sims. I try to make them act more like normal people. Choose conversation topics that makes sense (and not “ask about day” ten times in a row), brush their teeth in the morning, buy or make normal presents for Winterfest, not gift random stuff from their inventory, etc. I randomize toddlers' traits and choose regular traits based on that (fussy toddler can be mean or hot-headed, wild can be active, charmer — outgoing, silly — goofball, angelic — good, clingy — idk, insider, maybe, and for my independent toddler I've decided to pick an independent reward trait later). I choose kids' aspirations also based on what toddler skill they had developed first. Something like that.
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