3 years ago
How do you make your game more fun/engaging?
What play style, storylines, and anything else you think makes your game more engaging do you do? Looking for some ideas, fell into making new saves and playing for only thirty minutes.
Some ideas from my gameplay;
My sims are divided into generations, determined by when they go to/are university age (the day they age to young adult), I like my sims to stay dating and friends with close or the same generation, and teens nearing adulthood get a new wardrobe. I do set likes and dislikes, the first color to be set is their "favorite color" (the one they age into a child in). The second I spin a wheel for, and is the hair color they like most in other sims. I also spin a wheel for dating preference, which I track on a notepad. My sims have two likes set for hobbies, one is normally trait/aspiration based, while the other spins a wheel and is for their fun. I do follow aspirations, but not always completing them, I use them as a guideline for what a sim wants in life, like a writer will be more into books and literature. I let my sims care for their basic needs and mainly only make them interact manually for hobbies, skills, aspirations, or taking a new step in a relationship. For relationships I actually like the whims, there are some good ones I pin. Edit; mention for PleasantSims, who gave me most of these ideas.
Some ideas from my gameplay;
My sims are divided into generations, determined by when they go to/are university age (the day they age to young adult), I like my sims to stay dating and friends with close or the same generation, and teens nearing adulthood get a new wardrobe. I do set likes and dislikes, the first color to be set is their "favorite color" (the one they age into a child in). The second I spin a wheel for, and is the hair color they like most in other sims. I also spin a wheel for dating preference, which I track on a notepad. My sims have two likes set for hobbies, one is normally trait/aspiration based, while the other spins a wheel and is for their fun. I do follow aspirations, but not always completing them, I use them as a guideline for what a sim wants in life, like a writer will be more into books and literature. I let my sims care for their basic needs and mainly only make them interact manually for hobbies, skills, aspirations, or taking a new step in a relationship. For relationships I actually like the whims, there are some good ones I pin. Edit; mention for PleasantSims, who gave me most of these ideas.