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EnkiSchmidt
7 years agoHero
"worldofdrakan;d-933081" wrote:
Not only that, but they're super repetitive and are often very mean-spirited. There's this one particularly infamous chance card that children can get during school. It's one of THOSE cards, too. You know, the type of card where BOTH choices have a chance of being wrong. If you pick the option to turn the test in without correcting the mistake, the teacher can notice and single the child out in front of the whole class. And if you pick the option to confess the mistake, the teacher can chew them out and make them do it over during recess. There's also another card where I think your kid forgets an assignment. Giving the kid an F is understandable, but doing so "with glee?" That's just wrong! It's times like this where I wish that teachers were townies that you could invite over, enclose in a 1x1 room, and starve until they die in a puddle of their own pee.
This. So much this! Exactly why I hate those cards with a passion (and took my children out of school).
"worldofdrakan;d-933081" wrote:
Supposedly, there are even chance cards that can insult the player for trying to pick the "safe" option. Can anyone confirm or deny this?
During a rocketship mission, when your task is to stay in orbit and do a series of measurements, you are given the option to land on the moon instead. If you follow your orders and do not risk your orbiter for a maneuver it isn't build for in the first place, you get the result "You play it safe, that way you'll never become a hero." (wording from memory).
In the astronaut career, while cleaning a shuttle, you can find a capsula that is "obviously from oputerspace". You are giving the choice of opening the unidentified, possibly dangerous, object right there at your workplace or turn it in with your superiors. The latter results in a text along the lines of "well done, the man in the black suits know best what to do, thinking for yourself too much would be bad" (again, from memory).
In short, we seem to be encouraged to always pick the most "adventury" option. Nevermind that the texts conflict with my backstory, they also conflict with common sense.
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