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OEII1001
7 years agoNew Spectator
"Sonata13Singer;c-16257598" wrote:I agree with this. I would like more of them, but I would also like the consequences to be more severe. I don't feel like my sims are currently punished enough for bad decisions.
I think there should be more variety in the chance cards and an ignore button. They seem repetitive right now.
EDIT: I should also add that I would love to see attribute-specific cards that would operate like skill checks. It might works like this.
Scenario: A child has set off a firecracker in the boy's restroom at school. The principal calls several suspect boys to the office, little Johnny among them.
With the following scores the options are available:
With responsibility 50 or higher -- Johnny points out the individual responsible. +1 level grade performance -40 friendship with a random child.
With responsibility score between 49 and -10 -- Johnny stays silent and is punished. Johnny arrives home at 4:00 for the next three school days.
With responsibility or emotional control score -11 or lower -- The other boys point out that Johnny is responsible for the incident. He is expelled from school. -3 levels grade performance, -40 friendship with 3 random children.
With a responsibility score of 50 or higher all three options are available. With a score between 40 and -10 the bottom two options are available and with -11 or lower Johnny is the culprit and will face the consequences. If his emotional control score is -11 or lower it automatically removes the ability to select options 1 and 2 regardless of the responsibility score.
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