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icemanfresh
7 years agoLegend
At this point, it would be difficult for the same reason it would be difficult to introduce CASt: there are too many existing CAS assets to rework, and not to mention CC pieces that would be incompatible with the new system. This sort of thing would be better off included from the start.
I imagine that for a clothing layer system, they'd have to include a bunch of slots for inner and outer layers. Then the inner layer clothes would need an alternate mesh for when another layer is placed on top, kind of like how hairstyles in this game have a separate mesh for when hats are applied. It would be very complex.
I imagine that for a clothing layer system, they'd have to include a bunch of slots for inner and outer layers. Then the inner layer clothes would need an alternate mesh for when another layer is placed on top, kind of like how hairstyles in this game have a separate mesh for when hats are applied. It would be very complex.
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