4 years ago
How is this a gamepack?
Seriously, how is one new career that's 90 percent buy mode a gamepack? It's insulting at this point. We've shown that they can add careers in stuff pack, and good ones at that. The ghost hunter f...
"AmeliaTodd;c-17898624" wrote:"simgirl1010;c-17898540" wrote:"SimmerGeorge;c-17898522" wrote:
Well I counted and unless I counted wrong it is like this.
Sims 4 Vampires has 130 new build and buy mode items, I didn't count CAS but it was big as well since it included the teeth and facial features as well as clothes and hair, it had the new occult, the new world, new aspirations, the strengths and weaknesses system, several new animations including fighting and probably more
Sims 4 Home Renovator has 135 new build and buy mode items. So only 5 more than vampires. The other features include the renovation likes and dislikes, the gig system which has been done in previous packs while the actual gig itself consists of you playing in buy mode which is in the base game and the reveal which is a social event like a party in which your clients do some facial expression and then you get a slideshow of the before and after pictures. The build and buy has some more new tools for building so I'll give them that.
IMO, in comparison I don't see the renovator pack having so much more build and buy mode items for the amount of other features it's lacking.
Should the difficulty/cost in creating those objects factor in in some way? I don't know anything about video game design but some objects require more of the design budget than others. Modular furniture and kitchen sets for example.
Basically I would say that this shouldn't be the customer concern, the fact that it is, just shows that the customer sees it as a big change and tries to find reasoning. But the sofas are much more complex than the kitchen, not only because it's not just a box and have more functionality than the kitchen, but also because they all possible combinations that are to be considered and the fact that all pieces work on their own in a pleasant visual way."NationalPokedex;c-17898568" wrote:
The issue of how difficult/the cost of developing the packs makes all of this more complicated. Because for example, Vampires and JA both come with new kitchen stuff, specifically counters. And that’s the big baddie of b/b because it’s really several pieces in one. So DHD has one more kitchen set than them. And then two modular sofas. Which is why I also question if all of the resources used for making this modular stuff was worth it. Because the result is more modular furniture for less of everything else. It looks like at the end of the day, they decided that yes, the resources are best used on modular furniture because that’s a big component of this pack.
And then there’s the conversation of the preferences, as well as the bunk beds, being features that were going to be in this pack but also made base game. Well was that part of base game update budget or Game Pack budget.
The sofas are the new big baddies. Preferences, bunk beds, the modularity of everything that was silently overhauled (you will see that it's not only the bunk beds and modular shelves that have that glow outline now, other things have it too). It's very hard to judge from where the budget came from, it's not unusual for the things like that for it to be split tho. But it is a complex conversation to have, especially from the side lines and that's why a more "gimmiky" categories were created. Neither DHD nor Paranormal fit those categories (it's not just the fact that Paranormal had a career) in the way people became used to them. Paranormal just had more than expected while DHD had less than expected. I dunno, I'm kinda curious what the expansion pack will be all things considering and will be the DHD a one off thing and if so, because it was intended or because of the reception?