"muzickmage;c-17899077" wrote:
"Evilyn_1007;c-17899071" wrote:
If Likes/Dislikes and bunk beds would have been exclusive to the GP. Do you guys think it would have been worth the money then? I go back and forth on this.
That's a fair question.....
If I couldn't have bunk beds at all without DHD, plus, the likes/dislikes system was also a no go without the pack, then I would have to reconsider my opinion here to be honest.
Might I say that is rather hypocritical, seeing as you currently can't have modular sofas or shelves without DHD? When Ladders were released with Eco Living, there was still a ladder in Base Game.
EA's top shelf is not filled with programmers. In fact they're not much interested in the game at all. Basically, they say to a team, "Here's your Game Pack budget. Make a Game Pack." They also give a time limit for when they want it ready. Recently, EA took people from making the packs and put them on a Kit Pack team, while not hiring any more people. That's less people to work on whatever pack. EA is tightening its grip around the necks of the devs, giving them less money to work with, while making more packs.
It's actually the Devs who decide the theme of the Pack, as we should know by the Community Stuff Packs they've worked with us to create. The exception was Journey To Batuu, created because EA's gotta make Star Wars games, it's in their contract - not because there are millions of unplacated Star Wars fans playing The Sims. That's what happens when EA gets involved in content. (Shudders) To EA, content doesn't matter. Quality doesn't matter. What matters is profit - and profit is achieved by tightening a budget and relying on repeat customers while keeping prices high.