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- I like two but I usually end up with more...sometimes a lot more.
- I chose two because that would be the perfect middle ground. I have some families with two kids, but also many with only one or none. Usually there aren't more than two though.
- Lyrie187 years agoSeasoned ObserverAt least 2 kids per coupe but usually its turns into about 3 sometimes more.
- Kita53997 years agoNew SpectatorMine vary anywhere from 1-5, never more than 5 so I have a free slot for a pet or future spouse etc.
- but jacque is the real freak with 3 kids but no one needs more then 3 kids
- I prefer to have two, roughly at similar ages. But my female sim just re-married and now they have a combination of one child and three toddlers - I don’t know how I’m going to cope!
- ldm27 years agoNew SpectatorI have some large families now, mostly older households that I've been playing on & off for a couple of years, but for future generations I'm going with one pregnancy per couple. Initially there wasn't much to do, so they just spent most of their time breeding. Now there's a lot more content, and more different things to do.
- I tend to only have one because I overly micromanage my sims' lives. :p
- Two or three usually for me - although it really depends on the storyline!
- I voted 2.
Honestly, I think that most of the time, one is enough. I normally love kids and toddlers (esp. toddlers) but the toddler interacts are so darn buggy that I end up bellowing in anger and frustration at the screen. Sims just do not seem capable of following simple orders like feeding the kid in a high chair (the interaction is highly buggy) and they will often auto-cancel orders I give them relative to the toddlers (like bathe or put to bed -- I give the order, watch them start to do it, click off them to another Sim -- come back and they're reading a book and the toddler has not been dealt with ). So given the buggy interactions I'd just as soon stick with 1.
But I tend to have 2 because I play Legacies all the time and you need spares just in case bad luck befalls you, since you're supposed to "iron man" it (no reloads from bad luck/death/etc.).
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