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6 years ago
"EnkiSchmidt;c-17391083" wrote:
I've seen that, too, sometimes my detectives walk around in beat cop uniform and sometimes they even have receptionist duty. Funnily enough, this doesn't bother me too much. My cops can be a rather unruly bunch sometimes, so I just make believe they got a displinary measure (again).
But come to think of it, not just the chief seems to be fixed, but also the lab technician. Looking back, I can remember exactly one time when the game used one of my sims for lab worker: Daniel, when he was below (or equal to) rank three. Now that he has "outgrown" the lab, I see him more often at the receptionist station, if he comes in at all. I have another recruit ready to join today, I guess I'll give her the job and then switch to one of my detectives to see if the new one goes on lab duty. (But even if she does, it's most likely just conformation bias).
lol I don't mind either, I just pretend too, that the receptionist called in sick and such a good doctor to help out and check in his clinic's patients lol. If the person is there doing something else, I just pretend that they're training for a higher position while someone fills in for them. I'm very easy to please, because if something unexpected happens in the game I just make it right with my own imagination ;)
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