Forum Discussion
ChampandGirlie
6 years agoSeasoned Ace
I could add a screenshot or screenshots later but not from this computer.
I guess I really develop my sims' personalities. I find it very easy to make them all distinct and to have them react in different ways. That said, yes, I'd welcome updates to the game.
All of my sims have back stories and personalities that influence how I direct them. I do let genetics be somewhat of a factor. This means that I sometimes draw from the sim's parents to influence how they turn out. I might pick one trait from his mother, one from his father and one that is unique. Sometimes a sim might go in totally his or her own direction because that can happen too.
I don't assign a favorite food or meal but I give them tendencies. A sim might prefer some foods over others and tend to make those foods. I like that rather than just making the same favorite food all the time. I don't assign favorite colors but different sims have different styles. A house might be decorated more by one sim than the other.
Also, couples tend to have a lot of shared interests, tastes and preferences, especially the happy ones. So, a household might be down-to-earth and like simpler stuff. Vacations might be camping in Granite Falls and playing with a dog. Another household might be really sophisticated and live in the city in a penthouse. I haven't set up Sulani for vacationing at this point but they might barely leave the city except to go to a beach resort. They're all a bit different.
I like determining the consequences for a lot of the events in my game. That said, sure, I'd like new gameplay and ways to explore sim personalities. I guess I go outside of the direction of the game and fill in the blanks.
Examples?
This was a while ago but Bjorn Bjergsen had a mistress but didn't want to tell his wife, so I had the mistress come over and set him up so his wife caught him and divorced him. His wife kept the house and he paid her child support through motherlode. He had visitation with his kids at his own new house. He had less money than she did. He remarried to his mistress and then got another one. That was just his personality.
Wolfgang Munch is in the criminal career. He married someone who was a high level spy ... so, obviously she was spying on him under the pretext of marriage. They had a child together. When her cover was blown, she disappeared and immediately divorced him (with her government connections, it happened fast). He kept the child. I mean, he was a criminal. If she didn't disappear, he would have taken her out. It wasn't a normal family and she wasn't a normal mother.
The game didn't specifically prompt any of that.
I mean, plenty of the sims in my game are happy and functional but some aren't. They all have their motivations for their decision-making.
Some of them want to be just like their parents and some of them want to be more independent. I don't know, I guess I don't find it hard to come up with personalities for all of them so they don't all react in the same way. That said, yes, it would be great to have stronger reactions when they get in a fight or walk in on a spouse or see an enemy or see a friend. Sure, I sometimes fill that in myself but it would be great to have their reactions be stronger when I set that up.
I guess I really develop my sims' personalities. I find it very easy to make them all distinct and to have them react in different ways. That said, yes, I'd welcome updates to the game.
All of my sims have back stories and personalities that influence how I direct them. I do let genetics be somewhat of a factor. This means that I sometimes draw from the sim's parents to influence how they turn out. I might pick one trait from his mother, one from his father and one that is unique. Sometimes a sim might go in totally his or her own direction because that can happen too.
I don't assign a favorite food or meal but I give them tendencies. A sim might prefer some foods over others and tend to make those foods. I like that rather than just making the same favorite food all the time. I don't assign favorite colors but different sims have different styles. A house might be decorated more by one sim than the other.
Also, couples tend to have a lot of shared interests, tastes and preferences, especially the happy ones. So, a household might be down-to-earth and like simpler stuff. Vacations might be camping in Granite Falls and playing with a dog. Another household might be really sophisticated and live in the city in a penthouse. I haven't set up Sulani for vacationing at this point but they might barely leave the city except to go to a beach resort. They're all a bit different.
I like determining the consequences for a lot of the events in my game. That said, sure, I'd like new gameplay and ways to explore sim personalities. I guess I go outside of the direction of the game and fill in the blanks.
Examples?
This was a while ago but Bjorn Bjergsen had a mistress but didn't want to tell his wife, so I had the mistress come over and set him up so his wife caught him and divorced him. His wife kept the house and he paid her child support through motherlode. He had visitation with his kids at his own new house. He had less money than she did. He remarried to his mistress and then got another one. That was just his personality.
Wolfgang Munch is in the criminal career. He married someone who was a high level spy ... so, obviously she was spying on him under the pretext of marriage. They had a child together. When her cover was blown, she disappeared and immediately divorced him (with her government connections, it happened fast). He kept the child. I mean, he was a criminal. If she didn't disappear, he would have taken her out. It wasn't a normal family and she wasn't a normal mother.
The game didn't specifically prompt any of that.
I mean, plenty of the sims in my game are happy and functional but some aren't. They all have their motivations for their decision-making.
Some of them want to be just like their parents and some of them want to be more independent. I don't know, I guess I don't find it hard to come up with personalities for all of them so they don't all react in the same way. That said, yes, it would be great to have stronger reactions when they get in a fight or walk in on a spouse or see an enemy or see a friend. Sure, I sometimes fill that in myself but it would be great to have their reactions be stronger when I set that up.