Forum Discussion
6 years ago
One of my favorite things to do in this game is to create and develop stories for my little pixel people, so I do almost always have a backstory and personality in mind for each of them. I take inspiration from a lot of places: TV, movies, books, and especially music. In fact, music has inspired not only an idea for the personality of a sim, but also a situation I plan to implement into their storyline. I honestly don't think I ever realized it until now, but one song alone can help me to determine the personality and story for a sims character.
If I had to put a number on it, I'd say their personalities are determined about 50% by me and the backstory I've given them, 25% by their traits, and 25% by the way they act in game. However, one of my all-time favorite sims definitely had more control over determining her personality than I did. I've played her many different times over many different save files, so when I first created her, I thought I had a good idea how she'd act. She quickly proved me wrong! :lol: She starts out my games as a child with the genius trait, but evolves into this little spitfire with a whole lot of attitude if you cross her. Seriously, if I let her run around with that full-autonomy on, there's no telling what she'll do. :joy:
Numbers aside, some saves really take me by surprise when curveballs pop-up into my story. It doesn't happen all too often, but I love when the game triggers an event that totally reshapes the way you think of your sims and their personalities.
Anyway, it's been so interesting reading everyone's different approaches to creating their sims on this thread. Some of these comments have really inspired me to create some new sims! :mrgreen:
If I had to put a number on it, I'd say their personalities are determined about 50% by me and the backstory I've given them, 25% by their traits, and 25% by the way they act in game. However, one of my all-time favorite sims definitely had more control over determining her personality than I did. I've played her many different times over many different save files, so when I first created her, I thought I had a good idea how she'd act. She quickly proved me wrong! :lol: She starts out my games as a child with the genius trait, but evolves into this little spitfire with a whole lot of attitude if you cross her. Seriously, if I let her run around with that full-autonomy on, there's no telling what she'll do. :joy:
Numbers aside, some saves really take me by surprise when curveballs pop-up into my story. It doesn't happen all too often, but I love when the game triggers an event that totally reshapes the way you think of your sims and their personalities.
Anyway, it's been so interesting reading everyone's different approaches to creating their sims on this thread. Some of these comments have really inspired me to create some new sims! :mrgreen: