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Hermitgirl
8 years agoSeasoned Ace
I decided to make a sim basically run a home based rescue center. So now and then I put the lot traits up.... the animals come. I put out food and make friends and adopt them. When my sim needs a break... I take the traits off, the strays that she didn't have time to friend leave the area eventually... You can always move the pets to a good family via managed worlds when you train them a little (or don't train them).This isn't in BB by the way... there are always strays there. None of them will starve to death though.
I guess when people talk about this being an oversight it bothers me, because I think they took into account how many people like to play this time around, and included different ways to approach doing that. Not everyone wants strays everywhere in every type of story they chose to explore or play out. We have worlds with strays built in. We can have stray free worlds if we want. We have lot traits to bring strays in other areas (and the ability to take those traits off with the push of a button).
I change traits on my lots sometimes daily sometimes depending on what I want my sim to accomplish. I do wish we had a few more lot trait slots though.
I guess when people talk about this being an oversight it bothers me, because I think they took into account how many people like to play this time around, and included different ways to approach doing that. Not everyone wants strays everywhere in every type of story they chose to explore or play out. We have worlds with strays built in. We can have stray free worlds if we want. We have lot traits to bring strays in other areas (and the ability to take those traits off with the push of a button).
I change traits on my lots sometimes daily sometimes depending on what I want my sim to accomplish. I do wish we had a few more lot trait slots though.
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