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7 years ago
"DreamaDove;c-16808609" wrote:"Writin_Reg;c-16808077" wrote:
No - too much like work. They need to offer that stuff in each world as I don't like playing a game where I have to jump through hoops to do it. It is why I don't use CC or modes during a developing game. Not worth the hassle of doing anything not part of the games mechanics when a patch is just going to mess things up sooner or later. First of all homes need 8 players and not 4 on each side with locked doors and you still having to heavy hand them going into their own places with out pitching fits. Deal with enough real life fits in real life - don't need it in my game.
Not allowing renting in world but CL really messes up the money and perception of even living in an apartment because they are not recognized as separate households. If you spend a lot of money on one apt - and nothing on the other the whole house pays. That is not right nor am I willing to sit there and try to keep all that straight. There is no way you can truly keep those families separate with out 100 percent constant juggling and pretending something exists that does not. It needs to be a part of that world or it needs not faked - at least for me it is like that. I just hate hassles.
Okay, you do you, but the option should be there for the rest of us who would use these features.
Lots are boring right now. I really wish we had a system like ts2's.
This game just makes no sense to me anymore. No bowling alleys or arcades...can't give my museum a small gift shop. Can't have a movie dine out.
It's just... what's the point of so much stuff if sims don't use it
It's not a feature is my problem - you are pretending - it's not in the mechanics of the game and that often leads to weird bug problems. I find it unusual that I do not have any of the bugs people say they have in this game - never once had teleport jumps, never once had any simulation lag or any kind of lag, not once had sims not communicating in bars or cafe. I don't even get dinners not sitting while eating or interruption from other sims when out to eat - my sims meals at restaurants are about 3 hours not all day like some people say. They fixed it in a patch a long time ago - and my patch apparently works still as i haven't got that issue back ever again. I also donot use mods, CC, or cheats. I stay connected to Origin and allow full monitoring of my game all the time with no issues. How can you explain all that? I do nothing special just run the way they advise - and it works and I get no issues.
Every time you use a debug cheat - like moo or build cheats it sets you gae up for instability as debug cheat have always had a history of those kinds of problem. Dev cheats are even worse and why they actually removed lots of access to many of them. Your game can practically become unfixable with out a complete reinstall with none of your old content added - they carry over in saves even. Developing games where they recode and patch things is not a good idea to use any of those things. I learned it way back in the very first Sims games.
It is just advice and I have seen since the very first sims game the difference. You add to that even gaming rigs in laptop form is still an issue as I notice they are more prone to many of those issues than newly built desktop gaming rigs. Another thing is since Sims 3 AMD's are more stable with Sims games than even faster I-7's desktop gaming rigs which I have never figured out. In Sims 3 it was understandable because I heard EA did not get to test the I-7 with the Sims3 as the company refused to let them try the new chips at that time - but I have no idea why that is still a mild issue in as they are no longer a secret..
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