Forum Discussion

QueenOfMyshuno's avatar
4 years ago

How to make your sims more "real" without script mods

Physical:

1) To avoid Same Sim Syndrome, roll two sims. Play with genetics and randomize a teen until you have a sim you like. Delete the original rolled sims. Change the newly created sim's age to the age you want to play.

Personality:

2) Give your sims one negative trait. This doesn't have to be anything terrible, you can make them clumsy or squeamish or something. Flaws will make them more realistic as well as more interesting.

3) Once your sim is on a lot, cheat them 1 to 3 reward traits that fit the personality you want them to have.

4) Give your sim a hobby.

5) Give your sim a visual preference for clothes, decor, or both. For example: bright colors, neutral colors, pastels, rainbows, minimalist look, cluttered/busy look, shiny things, things with texture, whimsical/fun things, dark/macabre things, etc.

6) Give your sim a favorite animal or insect. This doesn't necessarily have to be an animal available in game. For example, if you have a child who really likes ladybugs, you can decorate their room in black and red.

7) Have your sim be a collector of something. This doesn't have to be something officially collectible. For example, they can collect snow globes (an official collectible) or wall art that features nature (not an official collectible).

Romantic Side:

8) Without downloading any mods, assign your sim a physical preference for potential romantic partners (in your head). Only allow them to date other sims who fit that preference. For example, they might prefer redheads, or sims with brown eyes, or sims with big boodies, etc.

Skills:

9) Cheat your sim skills they would already have at that stage in their life. Don't go above about 50% of total points available so that they still have some room to grow.

Friends and Back Story:

10) Who your friends are says a lot about you. Give your main sim a friend group of 2 to 3 sims that you create to specifically be their friends.

11) Start your sim off at the life stage BEFORE the one you want to play. Have them do things with their friends and family to build up experiences and relationships before starting their journey. For example, if you want to play a young adult who just moved to the big city, first start them as a teen in a small town. This gives them some history going into whatever story you're creating for them, and they're not just some nube sim all alone in the world.

12) If your sim is YA or older, think about what clique they were in in high school and how that influences their behavior and attitudes today.

What else? Share your suggestions for making your sim more realistic without using script mods.

.




17 Replies

Replies have been turned off for this discussion
  • @Scobre Cottage Living is one of the two expansions I want right now (Snowy Escape is the other). I knew they had animals, but I didn't realize they also had markets--cool! I agree that Parenthood and Get Together are great packs for realism. I get a lot of use out of the club system in particular.
  • @Harukotyan I like how you keep your kids' traits consistent from toddler on up. I used to not keep track of what the toddler trait was, but in my current save, I'm more aware of it and of having a child trait that is a logical progression from the toddler trait.
  • "QueenofMyshuno;c-18026105" wrote:
    @Scobre Cottage Living is one of the two expansions I want right now (Snowy Escape is the other). I knew they had animals, but I didn't realize they also had markets--cool! I agree that Parenthood and Get Together are great packs for realism. I get a lot of use out of the club system in particular.

    I love Snowy Escape too. Great pack for outdoor group activities. Yeah Cottage Living has these market booths run by both the Crumplebottoms and then there is like a farmer's market event you can submit your crop or animal in. Makes the Sims feel like Stardew Valley. I love Eco Lifestyle and Island Living for outdoor gameplay activities too. I begged for awhile to have llamas in the game being a SimCity player so was thrilled when they made it into the game. SimGuruConor and SimGuruPopcorn are newer SimGurus but they content they have made and being excellent at listening to all sorts of feedback has been like a breath of fresh air into this iteration. It is nice seeing their efforts and fresh ideas with the newer packs.
  • A trusty bag of D&D dice can be useful for those hard to make decisions - works well with or without mods, script or otherwise.
  • All good points, OP. I do the same thing already, only I use MCCC to help cheat up their skills. I'm a firm believer, however, that Charisma is something you're born with as opposed to skilling yourself there. So, some of my Sims who are destined to be charmers, full of suavity, get level 10 up front. But I do try to leave room for growth. You are spot on about those weak traits being added. I loved that five trait slots from Sims 3. I could give my Sims three strong traits and two 'bad' traits. For instance, my Genius, destined to be a World Renown Surgeon, also was clumsy and childish. He was and is so much fun. Now, he's just clumsy, since we have fewer slots. All of this makes for well-rounded characters.

    My addition to this sage advice: Play with autonomy on full. Not only does it help you wrangle a full house, but the antics your Sims get into are hilarious. I rarely have a boring gaming session.
  • RouenSims's avatar
    RouenSims
    Seasoned Traveler
    4 years ago
    I enjoy giving my Sims secondary head canon aspirations. For example, a Sim might think she really wants to have a big family, but in her heart of hearts she really wants to be a famous scientist and won’t admit it to herself.
  • SheriSim's avatar
    SheriSim
    Seasoned Hotshot
    4 years ago
    I play a vanilla game and have a rotational main save I have had sims 2014 ( I have done ‘save as’ plenty of times with it for back up ). Every once in awhile I will add a new sim or household. I like my households all different.

    Some are friends that I pretend grew up together. They splinter off when they get married or choose to live with a romantic partner.

    One household was a set of brothers (2) and sisters (2) all with very different looks and traits. One brother ( my criminal sim ) who is now a boss sim was evil and mean, he looks like s rough character with a broken nose, I haven’t given him scars yet, but think I will. He is the oldest and married a beautiful jealous wife that he cheats on. His brother ( a gamer ) is good, and is living with his girlfriend in the city. They will marry and have several children and he will be a faithful husband. One sister is non committal and has changed jobs a couple of times ( she is a clothes designer now, it suits her ) and changes partners often, she lives in that partihaus household now with another girl, and 2 guys ( only 2 original partihaus sims ). The other sister is more consistent, has become a top level scientist, and now lives with her longtime boyfriend who she will marry before having a couple of children. I’m trying to decide whether she will quit her job for awhile while she raises her toddler(s) or not. I might just make some holidays for the family, when toddlers come along and have her make and sell potions and science equipment in a maybe little store occasionally. The 4 brothers and sisters all started as a family of young adults in a not too large trailer, but now have moved on to other households, but still have a connection to each other, celebrate holidays etc., in their family club, it has been such a fun family to play.

    I have a Grandmother and Granddaughter in a small apartment, a painter ( with a baby son ) who has the angry trait and has an ex girlfriend, and, a musician who is working on fame, a business sim who has become a CEO, a family of journalists ( Father, adult daughter with a teenage son and a YA son). A Military sim ( my hero of strangerville). A couple of fathers and sons. And I also play some original sims like the Goths who moved to forgotten hollow and Mortimer is a politician.

    I have a Generational family 4 Grandparents ( a doctor and his wife a violinist, and the other set is a handyman/ fisherman, his wife gardens, and knits ). Their son ( a computer programmer ) and daughter ( housewife) who married and have a teenage daughter and child son. The daughters parents ( handyman/fisherman & wife ) moved out and lived in Brindleton Bay and got a hunting dog, they have recently moved to Henford on Bagley ( where I pretended they were originally from ), and will add farming to the gardening and fishing. The generational family was another of my favorite families to play.

    I have several other families too like my original collector sim, a couple who is active and loves vacationing in their off time ( a baseball player and media girlfriend seeking fame ). I have a couple ( he’s an astronaut ) who have a toddler. Another couple with a toddler who I haven’t played much yet, and some other households.

    I keep aging off most of the time and all of my families are so different that I can rotate if I get bored. The only thing that keeps me from playing lately is frustrating bugs ( like the plant reverting one ). Most of my sims I don’t cheat with so some bugs really frustrate me. Variety of sims for me is the spice of life when it comes to playing sims. Each household has a backstory in my mind. And, my sims in this save are interconnected, which I really love.

About The Sims 4 General Discussion

Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,466 PostsLatest Activity: 13 days ago