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simvasion
6 years agoHero
"AlwaysAsking;c-17030262" wrote:
@Galactrix
Just wondering how you got your game to stop spawning new townies if it needs to make a new bartender every time you go to a bar, etc, (all those things you explained so well).
I didn't say the game makes a new bartender every time you go to a bar - it makes new bar visitors. For bartenders, the game needs three bartenders employed for each bar in the game (morning shift from 6am, afternoon shift from 2pm and evening shift from 10pm). Once it has assigned them, then they stay the same bartenders every time you visit, until something happens that makes them lose their job - e.g. you ask them to move in with you (because playable sims can't have NPC jobs).
When the game assigns jobs, that's when you could end up with brand new sims created. Even if you have a bunch of unemployed townies, for some reason there's a rule the game uses which ignores those unemployed townies if they've formed relationships already with anybody - e.g. if any of your sims have ever introduced themselves to them and they appear in anybody's relationship panel. If you've got very social sims, then the game can end up ignoring every townie in the unemployed pool and just make more that are completely new strangers to everyone in the game to hire for jobs.
For situations like that, and the uncontrolled spawn of bar visitors, your only hope is to rely on mods that are made to suppress that - like AKLsimmer's reduced random townies mod, or MCCC.
There's also another annoying behaviour I discovered in the game after a while when I started noticing all the townies that had jobs were suddenly quitting them and just sitting in the unemployed pool doing nothing. The game has a really basic story progression module where it tries to maintain population ratios for employment - and it has it set for something like and 80% employment rate for adults. Meaning if you have more than 80% of all adult townies in the game employed and not enough unemployed townies to make it 20%, then it will automatically make some employed sims lose their jobs to maintain the 80/20 ratio.
When I discovered that one, I was like "WTF" and used mods to change that so that the game won't care if 100% of sims are employed and there are no unemployed sims.
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