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Kita5399's avatar
Kita5399
New Spectator
6 years ago

How to reduce game generated Sims?

I know some people make the game full of their own Sims for the most part, but I can never get it to work. My game seems to create never ending amounts of obese elders that all look alike. I don’t mind the game making some Sims, but I’m tired of all these lookalikes. I know there is a setting on MCCC that can pull from your tray, but I keep copies of all the madeover premades in mine, and don’t need multiples of the same Sims everywhere. So does anyone have any tips on the easiest way to add my own in? Is there a certain amount that needs to be added? Thanks!
  • @Galactrix

    Just wondering how you got your game to stop spawning new townies if it needs to make a new bartender every time you go to a bar, etc, (all those things you explained so well).
  • "Rouenpucelle;c-17023928" wrote:
    "Sharonia;c-17023620" wrote:
    I wouldn't mind reducing the townies with Japanese sounding names. I don't mind a few but it seems like there is a lot of those in my game. I'd rather have townies with recognizable names that I can remember.


    I've actually been loving all the Japanese-sounding names. I kind of think of San Myshuno as San Francisco, so these names make it feel more realistic.



    I don't mind them but I personally just get a ton of ikedas and Sakomotos, it's not very unique for me so I delete multiples
  • @Galactrix

    Sorry I didn't respond sooner, I wasn't notified that you'd answered me!! So annoying.

    But anyway ....

    Holy Cow! Thank you!! So much is explained now! And I had started doing that myself, fixing the townies so they'd look better, but there would keep being more and more everyday, and I'd keep deleting them, and thinking ... there are good Sims sitting right here! Waiting to be used! lol

    So.... I'm sorry to ask one more thing, but you said you redid everyone until you had a nice looking studio crew, but you'd previously mentioned that the game won't use a sim to be an employee if any of your other sims know them. So how did you time that? I assume you waited to see everyone who showed up to work, and then worked on them quickly, because you could already tell that they worked there.

    I'm asking this because I have two stores in the game, and the employees are so awful! and I kept deleting them, thinking, well, someday the game will pick someone decent from the pool of sims I have, right? You've explained that No, it won't, the game will spawn another new one instead. So, if I keep track of the random stupid looking employees who come in to work, and then fix those particular sims, will they continue to work at the store, and look decent, despite the fact that I've changed them? (And I'm sure that you know I'm not talking about the ones you can specifically hire)

    And I'm making sure I understand correctly that if one of my played sims makes friends with them, but doesn't have them move in with them, they won't stop working there? (And I understand the 20% unemployment issue and that one might randomly get fired because of that) I just want to make sure that I don't spend forever fixing townies just to have them turned into another useless sim sitting in the pool just because I introduce my sim to them, you know?

    And I wanted to say that I do the same thing with the townie sims with the same last name, it's so funny how many there are like that, and there is often a family resemblance. :smile: Your story of the brother and sister is so cute!