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5 years ago
"ACruelButLovingGod;c-17892189" wrote:"Mstybl95;c-17892164" wrote:
I agree about the emotions, but it's a popular feature. On the Paralives patreon I suggested not having moodlets and people flipped out. I really think you shouldn't have to read about what's happening. To me that's so lazy for a game that's supposed to be visual. In sims 2 you don't have to read about their emotional state, you can see it very clearly. In TS4 you can see it very clearly. I don't understand why we need to read about it, too. That's one of the dumbest features.
For those of us on the autism spectrum who can't "read people" to save our lives, having an unambiguous representation of "this is why the sim feels this way" is a key accessibility point. More generally, I think good UI design should communicate everything that's going on under the hood. Because the flip side of the Sims moodlets is L.A. Noire's "dangit, game, how am I supposed to know what that facial expression means?!"
Ah, I didn't think about that. I still think that it should be more subtle. I guess my main gripe is that the emotions are everything to the game and also add nothing to the game. So it always annoys me that their avatar is always changing with the mood that changes from one room to the next. I wouldn't mind TS3 style moodlets that tell you what happened and why it's there without the in your face color changes every 10 seconds.
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