Forum Discussion
6 years ago
"LaBlue0314;c-17030395" wrote:
All it does it give your sim a job title, nothing more, nothing less. This way if your sim works at home, say as a painter, a gardener, a writer, or the many other ways a sim can earn money without going into a job and working to earn their money. This way they won't be labeled as unemployed.
Sorry, I just reread your post again, misread it the first time. The only upside to those careers is that they will unlock certain items in buy mode. If there is anything else I can't think of what those would be.
You also get more gigs available with more pay the higher you get in skill. So if you start out as a freelance writer, you'll have a limited number of low-skill gigs available. But if you, say, get to the top of one of the Writer career branches then decide to quit the job and go freelance you'll have a lot more gigs available for more pay since you'll likely be at or near the top of the writing skill. It's a different sort of game mechanic. And unlike the traditional work from home careers you don't have any sort of "homework" that you have to do to advance -- it's all based on how well you do on your individual gigs.
I've been using mods that add WFH options to some of the base game careers. This will give me another option, and for me, more options are always good.
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