"SAEldarin;c-17496808" wrote:
"Loanet;c-17495088" wrote:
In my opinion, 'Multiplayer' will probably mean "visiting another character's town as long as they're playing. Also, an Online Store with a disgustingly high number of items, the usable ones being expensive and the CAS being released on a level of CC".
I too am not a fan of this type of content, but wouldn't this system work as the Store did for TS3? I seem to recall a bunch of complaints regarding that system, but it also seemed plenty of people enjoyed it too. And was there a reason TS4 didn't follow TS3's model (too many complaints about it?). Not being snarky here, I genuinely am interested in what people think about this given the history of similar systems. Thanks!
Oh it is worst than the Sims 3 store. I think even that was an experiment for the Sims 4 originally being online attempt. Sims Freeplay, Sims Mobile, and Sims Social were all full of microtransactions. I just don't understand they have 2 online mobile games going already. Why do they have to bring it to the Sims 5 too? Just feels like a waste of time and money to me. SimCity servers couldn't even handle the traffic of its players.