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Simalleyaile's avatar
Simalleyaile
Seasoned Newcomer
5 years ago

I love you, my Despised Enemy

There is currently NO gameplay consequences for enemies - sims who are both in the red in their relationship panels who are meant to hate each other.

Here are two such sims. To be clear, they only "hate" each other because of me. I made them be mean to each other. They each have negative traits like "mean" "hot-headed"; no "cheerful" or "good" traits.

https://i.imgur.com/Yn61zRz.jpg

They meet in the hallway - they are apartment neighbours - and immediately start in with the "friendly chatting" and I watch their relationship begin to improve. So, I intervene. I am controlling the female. Start the yelling, the name calling, the everything awful and bad available to me. Sure. He gets mad and suddenly he storms off...into her apartment. Whoa, I think, have you guys added something? What's he gonna do?

The dishes. That's what he did. Her dirty dishes. He took them to her sink and washed them for her.
https://i.imgur.com/yDWoi36.jpg

Ah yes, all players of Sims 4 says. The ole, 'nothing to see here folks'. Enemies love each other, just like other sims. Or at least, that's the impression I am so often left with. Sometimes I do see enemies out in the wild fighting each other and being mean - when I am not controlling either one of them. But what I'd like to focus on here is when I am playing one of them.

Please devs, consider a "simple" solution. Grey out all friendly interactions so neither the player or the automated scripting chooses to be friendly.

Currently, everything is still available, including the loving "brighten" day, the HUGS etc.

https://i.imgur.com/R9kVQo6.jpg

The only option in "friendly" category should be "apologise" and "find common ground" - which the player can use if they want to start building a positive relationship again. Once in green, all other friendly interactions can return.

https://i.imgur.com/W6th0yS.jpg

All too often, enemy sims have either verbally or have physically been in a fight and before the player even has time to intervene, the two of them are happily chatting, joking with each other or even hugging. They'll happily watch movies together, slide out in the backyard together, play chess etc. all of these options should be greyed out, and if one autonomously asks the other, then the answer is NO. Use the snub animation. I have seen it for other scenarios and it will work very well for enemies refusing to be friendly.

Also, please, check all coding that relates to random phone calls. All too often, an enemy will be chosen as the sim who invites the other sim out to a friendly event, or say a kind encouragement or congratulations. Please fix this coding so that enemies are exempt from this positive behaviour.

Also, please add some extra gameplay for two sims who hate each other, not just verbal interactions.

Examples from Sims 2:

  • Enemy sim turns up at house at night and kicks over trash can and makes a mess, runs away laughing maniacally.
  • Enemy sim turns up at house and steals gnomes. Sends ransom message to get the gnome back.


Other ideas for enemies:

  • If access to property - as in my above example - enemy storms into house and starts slamming the fridge till it breaks OR breaks any other thing that is breakable.
  • Prank calls that decrease relationship further - like the ones you added in EcoLife, (without the playfulness).
  • Whims for enemies

Players, what other things would you like added or adjusted to make your enemies more like they actually don't like each other?


Edit: I have added further feedback since Sentiments were added in this post here.