Forum Discussion
Simalleyaile
5 years agoRising Ace
UPDATE:
I was very curious to see if the new Sentiments added to the game would make this feedback obsolete, so I did some testing and observing.
I sent Daria (mean sim) to visit her Despised Enemy Choc, in his apartment. (the other sim is Choc's roommate and Daria's good friend.) At this moment they still have a despised and declared enemy relationship, but no sentiment has been given.
https://i.imgur.com/WHDztH6.jpg
Without my intervention they sit and the friendly chat begins. I watch for a while, they get up to dance a bit, then sit back down and friendly chat again. So I get the ball rolling and use "Instigate" on Choc, who reacts alarmed and appalled and outright offended that his enemy should treat him this way, and then ... as soon as she's finished trying to instigate a fight,
She goes back to friendly chatting.
https://i.imgur.com/DCr3ixv.jpg
Well, none of that! We fight and Choc wins!
A sentiment is gained, which unlocks one new social interaction.
https://i.imgur.com/xgw0c7F.jpg
After using the mean social, Choc walks away to sulk.
https://i.imgur.com/A6yspUd.jpg
Side Point: I just thought it was so ironic that after the fight with CHOC - someone she hates, Daria rolls a whim to take it out on her good friend Tyrell! I get it, she's mean and she also has parenthood's insensitive trait so she just enjoys being rude to everyone, but I would like to see some specific whims for enemies. Whims are a huge part of my gameplay and I am saddened that they have been abandoned and no longer being added to.
Now with sentiment unlocked, I observe their behaviour for a while. Choc goes off to cook a meal, Daria dances in their apartment for a while. I get them to sit together again, and they just continue to friendly chat.
So, I change households to now play as Choc to see how he's feeling.
https://i.imgur.com/L041PQa.jpg
Choc has the same sentiment in his profile about Daria and some negative moods about what has just happened. He's also hungry, so he makes a meal. Meanwhile, his enemy decided to clean his apartment! She starts with washing their dirty dishes and then takes out their trash. This would be awesome if she had the clean trait, but ... she doesn't.
After he eats, apparently there's really only one thing left to do with a despised enemy you've just been in a fist fight with...
DANCE!! Yep, despite her being in an angry mood, they dance together and gain friendship points.
https://i.imgur.com/w0BP7Zv.jpg
So I begin to wonder, well maybe they've added some kind of rejection to all this friendly banter. Maybe with these new sentiments, if I try to make enemies use friendly interactions, they'll brush off the other sim. So I choose Brighten day and wait to see how Daria reacts...
https://i.imgur.com/Cs3C2QG.jpg
My conclusion: Even with sentiments unlocking some new emotional moodlets and one social interaction, the issue remains. Emotions and the number of moodlets were never really the problem in the first place. Its the automated scripting that chooses interactions from the Friendly Category that is the problem. So I continue to ask, please @SimGuruGraham, @SimGuruNinja, add some depth and real meaning to enemy relationships by greying out friendly options so neither the automated scripting nor the player can choose them. Leave apologise and find common ground available so the player has a way of mending the relationship. I sincerely believe that this small update could make a significant difference in the quality of gameplay.
I still love playing the Sims 4, and I adore my two case study sims , and as a Control Freak Extraordinaire I'll continue to have a blast bossing them around, insulting each other and getting them into fights, with hope that this feedback is heard so that automatic hugs between enemies can be a thing of the past.
I'm done with this specific bit of feedback but please players, continue to talk about this issue, leave your own evidence and thoughts and feelings about this issue, and if anyone reading this agrees completely and is anxious to see some results, please feel free to link this thread to twitter, where we may get a better result of bringing this to the devs attention.
Happy simming. :)
I was very curious to see if the new Sentiments added to the game would make this feedback obsolete, so I did some testing and observing.
I sent Daria (mean sim) to visit her Despised Enemy Choc, in his apartment. (the other sim is Choc's roommate and Daria's good friend.) At this moment they still have a despised and declared enemy relationship, but no sentiment has been given.
https://i.imgur.com/WHDztH6.jpg
Without my intervention they sit and the friendly chat begins. I watch for a while, they get up to dance a bit, then sit back down and friendly chat again. So I get the ball rolling and use "Instigate" on Choc, who reacts alarmed and appalled and outright offended that his enemy should treat him this way, and then ... as soon as she's finished trying to instigate a fight,
She goes back to friendly chatting.
https://i.imgur.com/DCr3ixv.jpg
Well, none of that! We fight and Choc wins!
A sentiment is gained, which unlocks one new social interaction.
https://i.imgur.com/xgw0c7F.jpg
After using the mean social, Choc walks away to sulk.
https://i.imgur.com/A6yspUd.jpg
Side Point: I just thought it was so ironic that after the fight with CHOC - someone she hates, Daria rolls a whim to take it out on her good friend Tyrell! I get it, she's mean and she also has parenthood's insensitive trait so she just enjoys being rude to everyone, but I would like to see some specific whims for enemies. Whims are a huge part of my gameplay and I am saddened that they have been abandoned and no longer being added to.
Now with sentiment unlocked, I observe their behaviour for a while. Choc goes off to cook a meal, Daria dances in their apartment for a while. I get them to sit together again, and they just continue to friendly chat.
So, I change households to now play as Choc to see how he's feeling.
https://i.imgur.com/L041PQa.jpg
Choc has the same sentiment in his profile about Daria and some negative moods about what has just happened. He's also hungry, so he makes a meal. Meanwhile, his enemy decided to clean his apartment! She starts with washing their dirty dishes and then takes out their trash. This would be awesome if she had the clean trait, but ... she doesn't.
After he eats, apparently there's really only one thing left to do with a despised enemy you've just been in a fist fight with...
DANCE!! Yep, despite her being in an angry mood, they dance together and gain friendship points.
https://i.imgur.com/w0BP7Zv.jpg
So I begin to wonder, well maybe they've added some kind of rejection to all this friendly banter. Maybe with these new sentiments, if I try to make enemies use friendly interactions, they'll brush off the other sim. So I choose Brighten day and wait to see how Daria reacts...
https://i.imgur.com/Cs3C2QG.jpg
My conclusion: Even with sentiments unlocking some new emotional moodlets and one social interaction, the issue remains. Emotions and the number of moodlets were never really the problem in the first place. Its the automated scripting that chooses interactions from the Friendly Category that is the problem. So I continue to ask, please @SimGuruGraham, @SimGuruNinja, add some depth and real meaning to enemy relationships by greying out friendly options so neither the automated scripting nor the player can choose them. Leave apologise and find common ground available so the player has a way of mending the relationship. I sincerely believe that this small update could make a significant difference in the quality of gameplay.
I still love playing the Sims 4, and I adore my two case study sims , and as a Control Freak Extraordinaire I'll continue to have a blast bossing them around, insulting each other and getting them into fights, with hope that this feedback is heard so that automatic hugs between enemies can be a thing of the past.
I'm done with this specific bit of feedback but please players, continue to talk about this issue, leave your own evidence and thoughts and feelings about this issue, and if anyone reading this agrees completely and is anxious to see some results, please feel free to link this thread to twitter, where we may get a better result of bringing this to the devs attention.
Happy simming. :)
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