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logionX
4 years agoLegend
I play on just one save too, I have culling disabled with MC Command Center. I have also downloaded sims from the gallery and placed them as unplayed households so the game will pick them instead of making new townies for NPC roles and sims that show up on lots.
I also use one population control mod from bienchen, the sims4me_townieoverhaul_lessfame_nonewbarflys mod, because I noticed that the game likes to spawn tons of random townies when you are visiting a bar, this mod disables that.
I don't use any NPC control mods anymore, for a while I used Zer0's No Random Mod, which helped with limiting townies.
Here are the MC Command Center settings:
I also use one population control mod from bienchen, the sims4me_townieoverhaul_lessfame_nonewbarflys mod, because I noticed that the game likes to spawn tons of random townies when you are visiting a bar, this mod disables that.
I don't use any NPC control mods anymore, for a while I used Zer0's No Random Mod, which helped with limiting townies.
Here are the MC Command Center settings:
Spoiler
MC Command Center: Population_BypassCulling:true, this is the setting which will disable population culling, the game won't remove sims.
Here are some other settings that you might want to use with this:
"RelationshipCullingType": "E", this will have relationships getting culled (which the game does by default), which will help a lot in a save with lots of sims, otherwise you will end up with sims who have so many relationships that your save will get very long loading times.
Population_MaximumHomeless": 0, the game won't create any homeless sims unless it has to. It will still create homeless sims but way less.
"Population_OpenHouses": 50, Set to a high number so the game will not fill any empty houses with sims.
"Population_PercentAdult": 0,
"Population_PercentBaby": 0,
"Population_PercentChild": 0,
"Population_PercentElder": 0,
"Population_PercentMale": 50,
"Population_PercentToddler": 0,
This basically tells the game that if it has to create a new townie, keep it as a YA that has a 50% chance to be male or female.
MC Command Center: Population_BypassCulling:true, this is the setting which will disable population culling, the game won't remove sims.
Here are some other settings that you might want to use with this:
"RelationshipCullingType": "E", this will have relationships getting culled (which the game does by default), which will help a lot in a save with lots of sims, otherwise you will end up with sims who have so many relationships that your save will get very long loading times.
Population_MaximumHomeless": 0, the game won't create any homeless sims unless it has to. It will still create homeless sims but way less.
"Population_OpenHouses": 50, Set to a high number so the game will not fill any empty houses with sims.
"Population_PercentAdult": 0,
"Population_PercentBaby": 0,
"Population_PercentChild": 0,
"Population_PercentElder": 0,
"Population_PercentMale": 50,
"Population_PercentToddler": 0,
This basically tells the game that if it has to create a new townie, keep it as a YA that has a 50% chance to be male or female.
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