Forum Discussion

DreamaDove's avatar
7 years ago

I want open neighborhoods so badly

I just want open neighborhoods so badly. I think that would make the game so much more fun and feel so alive since I could visit neighbors quickly or go to the park and get ice cream or to the local cafe and bookstore and read. I could send a single sim in my household to each of those places and still be able to control all of them and tell stories in a more dynamic way. I want my kids biking around the neighborhood collecting rocks and cards while my teen sims skate around for fun.

I've started playing mostly in San Myshuno because the festivals and neighbors walking around make me feel less trapped than the other worlds, but even then it's not realistic, I can't visit my neighbors and I can't set up the festivals. It's not enough.

Why oh, why is ts4 like this. Like, Ts2 was closed lot, too, and no one liked the loading screens so they took them away and gave us an open world in 3, but then that introduced a lot of lag, so why on earth didn't they just compromise in those two aspects and give us the best of both worlds???? Small neighborhoods with ~5-7 lots that were fully open. It'd be less to load than in ts3, while not feeling trapped like in ts2.

No. This game just doesn't progress on it's predecessors. And it makes me SO SAD because I've invested so much money and time and I LOVE my sims, but I can't enjoy the game fully because of the way it's been designed.

I know that we've been told that open neighborhoods are not on the table since they'd require a rework of the way lots work, but I think it would BE WORTH IT BECAUSE A BETTER GAME WOULD SELL BETTER.

I am just disappointed.
  • I don't want open neighborhood but I know there are people who do. I see it as trying to load too many activities going on in one area and making me have to buy a new computer just to run that. I'd worry about plants dying in my garden neighborhoods (not sure that's a thing or not was it in Sims 3? but it's a worry for me). I wouldn't mind if they made it an option with a big use at your own risk warning on it though.
  • I believe the devs have commented before that open world and open neighborhood are essentially the same thing so open neighborhood isn't actually some kind of middle ground between what TS4 has and what TS3 has. probably one of the tweets in the guru tweets thread by simgirl1010.
  • "littlemissgogo;c-16790422" wrote:
    I believe the devs have commented before that open world and open neighborhood are essentially the same thing so open neighborhood isn't actually some kind of middle ground between what TS4 has and what TS3 has. probably one of the tweets in the guru tweets thread by simgirl1010.


    Coding wise it's probably similar, but it's 'less' because neighborhoods are smaller than worlds so they should not cause as big a strain on a computer, which is why they went back to being restrained to one lot, no?
  • open world was awesome in sims 3. since sims 4 has been open neighborhood since the start, for me, its tolerable. what isnt tolerable, for me, is the lack of substance.

    the loading screen is annoying sometimes but normally doesnt take too long and is much more preferable compared to massive lag spikes. i like the compromise where my sims can explore around their lot

    for me there are more important things to be added in sims 4 than open world or expanding open neighborhoods. as stated adding those features would probably do alot of damage to our existing games and ive put tooooo many hours into this game to lose everything and have to start completely fresh, nor would i want to pay for everything again.

    id prefer the colour wheel to be bought back, the option for my sims to walk instead of jogging everywhere, proper genetics and familial connections, and supernaturals to name a few things first

    id hope open worlds/neighborhoods and create a world/neighborhood are back in the next sims iteration and be happier knowing it was planned tested, before implementation instead of an adhoc add that potentially bugs the beejeesus out of all our games.

    im all for letting them know we miss it and want it back in later games where it can be improved apon but i think their energy is best spent getting the current games bugs and features right first
  • "catitude5;c-16787849" wrote:
    I'm hoping for more openness in sims5, maybe open sections. But what I don't want is error 12. This would happen when it got too full and was more than the game could take. At least that is what it seemed to me. I do like I don't get that with sims4.


    Well error 12 is lack of ram and that was an issue in Sims 3 because it was only capable of seeing 3 and half gigs of ram no matter how much you had. It was a 32 bit game and should have been a 64 bit game by all rights and that problem wouldn't have been a problem. I learned how to utilize a lot of my extra ram by increasing the page files as I had a lot of ram on the pc I was using, turned off anything running on my pc that would suck any ram before going into the game so nothing but windows and the game were running. Used no mods or CC as just being in every house on every sim uses ram because the whole game was loaded all the time - all sims and all lots.

    There were other things I did to for peak performance and the result is my sims 3 still plays nicely - but I still resent the fact it was 32 bit.

    I don't see that an issue anymore as Sims is now 64 bit and they will stay with 64 bit. JUst lesser pcs will have issues trying to play the game especially if EA has them build it on the Frostbyte 3 as that takes a really good pc. I feel that will be the worse problem for simmers who have gotten use to having none gaming type pcs. But of course unless EA says it - we will not know if it's being built on their own game engine or not. I just know they do want all their games on the Frostbyte 3 eventually as they say that all the time at the Earning call meetings. Besides that engine is made for open worlds and done right for that.
  • "Chazzzy;c-16788094" wrote:
    "DreamaDove;c-16788086" wrote:
    And hey, we all thought terrain tools were out of the question for ts4, no?



    Did they ever explicitly say they were not adding terrain tools? I don’t recall them ever saying this. Terrain tools have never interested me so I was never checking for it like that tbh.

    But I have seen them state numerous times that they are not making The Sims 4 open world.


    Early after the game came out and they used to have all those Q & A with the devs we had a lot of conversations with many of the engineers and programmers and it was mentioned during that time the game as it was not capable of player terrain editing - as folks were asking for pond water tools, cellars, and terrain tools. I just remember they had said even pools were an issue at that time and then like 2 weeks later it was announced pools were coming in a free update. Leaving some of us saying - What?! You guys just said.... so then people again figured then we are get pond tools and terrain tools too. They said no, just pools. Also when we suddenly got cellars people were aghast too, as those were supposedly not possible either - but then we had them.

    If you recall many of those Q & A got less and less after that and even when we had a few more I don't recall the engineers etc coming to the forum - it was mostly those working on Stuff packs that started showing up the most after that. We got their fav answer - we can't talk about future content more than anything after that it seems.

    I have a feeling there was a lot of overhauling going on with the game engine and overall system during all this time to make all those things happen and why it sometimes looked like ep were slighted. They were technically working their behinds off, had to have been, to bring this game from that state to this one during development of the game even - but they probably were not allowed to share that. Of course I don't know that for a fact - but just seeing what it is capable of now compared to then sort of speaks for itself.