I knew going in that this was a lightweight Game Pack. However, I did like the idea of a pack that encouraged Builders to play and Players to build. The sectional furniture system is cool and I like...
That's only one aspect of the game that does not concern "everyone". My beef with the game play is that it does not require anything of your sim besides performing gigs.
It's basically a fake it until you make it career because your sim does not require any skills that factor into their performance as a designer. The other careers require skills. This is a game pack, and the game play is just asking questions and putting in the items. There aren't any functional objects for your sim to use as a designer to improve their skills. I assumed that the design desk and mood board were interactive objects for your designer sim to use, but they are just a regular desk and wall decor.
There's nothing else designerly to do in our off hours, so I guess we'll just paint, because those two objects on the left don't do much. Maybe they were supposed to when this game was just a concept. Sadly those are the only two notable objects that say your sim is a designer. I had to turn to CC to get design trade jounals and art books. Where is all her designer stuff?
What I want is a game that requires your sim to skill up in Charisma, Photography, and a Design related skill, and these skills impact how successful your sim is. I want them to go out and prospect for clients by building a website and getting invited to sims homes for research. Then they go off and design using their skills and then send off their design to the clients. If the clients approve, then they are placed on the gig list.
Most of your time spent with DHD is decorating, something that you can do without this pack. The social interactions are a small portion of your game activity and time. I want to see my sim develop as a designer, not just see her interviewing sims. We have to be honest here. Our sims aren't actually the designer. The simmer is, because we are creating the design. Seeing the other aspects of our sim's development as a designer helps suspend disbelief.
Since my sim's life as a designer is just limited to her asking questions, I am fleshing out my game play using other packs. She is using social media to promote her business. Sher records video of her gigs as well as live stream them.
It's really cool to have one of those pop-ups from random sims claiming how impressed they are with the job, not because of mental telepathy, but because they saw the live stream.
So the Media Production skill and social media are now one aspect of her career in my game.
But this is just the beginning, because she is working up to save money to buy retail property, so she can start a home decor business. She will sell decor and her art work, as well as provide Interior Decorator services. This amount of game play would be game-pack worthy to me. As it is, I see DHD as great stuff pack sold at a Game Pack's price. Paranormal Stuff is a stuff pack and it has more game play than this Game Pack.
My sim has made enough from decorator gigs to finally buy that retail property. I have no idea what the place should look like.
So we will start with a simple box.
She can only afford the outer shell and the required counter and register.
We are going to start earning money now to reinvest in the business:
She has a few paintings to sell, and a bunch of Strangerville pics from a desert photoshoot.
The photos aren't worth much, but they will help earn retail perk points.
It's nice to see sims I recognize.
This is just a test save though. I hope to see sims I actually care about when I try this with my main save.
The photos went quick enough. They were cheap.
That's enough for today. She has more cash to paint the walls, put in a new floor and perhaps actual decor items.
She made the place a little more finished the next day. A toilet was really needed.
A private kitchen will come later, but a vending machine will do for now. Thank you Snowy Escape.
More money to add to the store.
An with that, I've reached my goal for this test play of DHD. I saved this lot, so it can be used later.
I am done with the decorator career for now. I am switching over to my main save to play the teen sim who will go to Uni and become a decorator when she graduates. She will major in Fine Art and will try to take as may classes as possible related to Painting, Photography, Media Production, and Charisma. She can also research those skills with any spare time she has. The store is basically a starter that she will evolve further.
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