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- I really don't care if this team got better at TS4. It just means I may have something interesting to play besides The Sims series. I hope it succeeds and isn't all about tasks, and goals and linear play like a mobile game would be. Or ever have micotransactions,lol. Or have to buy something to get a table or chair like mobile games work. Or more space in a 'world'. etc. That would be horrible. You don't have to worry at all, most who are looking for any competition to TS4 are looking to find something different to play so we can all leave on a happy note.
"Chazzzy;c-17147854" wrote:
Idk OP. Cities Skylines blew SimCity as we knew it right out of the water.
But that should have not been a surprise seeing Colossal that made City Skyline - that was their specialty and what they did is make City simulation and City maps. Everyone of their 13 developers specialized in exactly that. They even said it was not a stretch when a bunch of us simmers were talking to them about making a Life simulation. We found out they were all big fans of the Sims games and said they would love to make one - but Paradox - their publisher - said no they were too small for such a big game. And basically shut the idea down.
There is a big difference in doing a Sim City and doing a life simulation game as big as the Sims. LOts of developers have talked about it over the years - but none of them took the full dive. Even some of the other publishers have looked into it and got a little bit into it only to totally change the whole concept and turn it into an RPG. Everyone is always so gungho - and before they round the first year of development they back out - even with EA doing nothing.
This guy taking the dive into it - you'll see he won't last a year into development as it get more complicated I hear as it goes along...
Money is also an issue - keep in mind Will Wright said EA gave him an 800,000 dollar budget for the base game of Sims 1 and keep in mind that was 24 years ago - now you see how much money that is at todays dollars and keep in mind that was made on a 2D Unity game engine already built - there was no generations - no weather, no pets, no nothing but the base game. Will also had about 600 people under the Maxis label - with at least 300 working on The Sims (1) full time.- Horrorgirl66 years agoSeasoned Veteran
"Writin_Reg;c-17147990" wrote:
"Chazzzy;c-17147854" wrote:
Idk OP. Cities Skylines blew SimCity as we knew it right out of the water.
But that should have not been a surprise seeing Colossal that made City Skyline - that was their specialty and what they did is make City simulation and City maps. Everyone of their 13 developers specialized in exactly that. They even said it was not a stretch when a bunch of us simmers were talking to them about making a Life simulation. We found out they were all big fans of the Sims games and said they would love to make one - but Paradox - their publisher - said no they were too small for such a big game. And basically shut the idea down.
There is a big difference in doing a Sim City and doing a life simulation game as big as the Sims. LOts of developers have talked about it over the years - but none of them took the full dive. Even some of the other publishers have looked into it and got a little bit into it only to totally change the whole concept and turn it into an RPG. Everyone is always so gungho - and before they round the first year of development they back out - even with EA doing nothing.
This guy taking the dive into it - you'll see he won't last a year into development as it get more complicated I hear as it goes along...
Money is also an issue - keep in mind Will Wright said EA gave him an 800,000 dollar budget for the base game of Sims 1 and keep in mind that was 24 years ago - now you see how much money that is at todays dollars and keep in mind that was made on a 2D Unity game engine already built - there was no generations - no weather, no pets, no nothing but the base game. Will also had about 600 people under the Maxis label - with at least 300 working on The Sims (1) full time.
I have hope though.He might can get a company to invest, and get more people.I never heard that paradox told them no.Just that they were wirking on it. - No offence to The Sims Team, if there is a competitor, I would jump to their game. As I love developers who are there for creativity, not for money.
- The question is not if the Sims series will survive but will a competitor survive as thus far they fail to do so. No sooner do they appear and EA sees a single thing in their game like in our Sims and EA roars and shuts them down. They can only survive if they have absolutely nothing in them like were ever in one of the sims games it seems or they are stopped.
Any thing you like in the Sims do not expect it in a competitor or EA will stop them. - Well you know what they say, "competition breeds innovation." If there was a true new competitor out there maybe the Sims team would get a bit more creative and dive deeper with their array of resources.
- Horrorgirl66 years agoSeasoned Veteran
"Writin_Reg;c-17152858" wrote:
The question is not if the Sims series will survive but will a competitor survive as thus far they fail to do so. No sooner do they appear and EA sees a single thing in their game like in our Sims and EA roars and shuts them down. They can only survive if they have absolutely nothing in them like were ever in one of the sims games it seems or they are stopped.
Any thing you lib"Writin_Reg;c-17152858" wrote:
The question is not if the Sims series will survive but will a competitor survive as thus far they fail to do so. No sooner do they appear and EA sees a single thing in their game like in our Sims and EA roars and shuts them down. They can only survive if they have absolutely nothing in them like were ever in one of the sims games it seems or they are stopped.
Any thing you like in the Sims do not expect it in a competitor or EA will stop them.
Not really, nothing can stop another company making a life simulator .They can have the characters,age,go to work,pets . "Horrorgirl6;c-17153118" wrote:
"Writin_Reg;c-17152858" wrote:
The question is not if the Sims series will survive but will a competitor survive as thus far they fail to do so. No sooner do they appear and EA sees a single thing in their game like in our Sims and EA roars and shuts them down. They can only survive if they have absolutely nothing in them like were ever in one of the sims games it seems or they are stopped.
Any thing you lib"Writin_Reg;c-17152858" wrote:
The question is not if the Sims series will survive but will a competitor survive as thus far they fail to do so. No sooner do they appear and EA sees a single thing in their game like in our Sims and EA roars and shuts them down. They can only survive if they have absolutely nothing in them like were ever in one of the sims games it seems or they are stopped.
Any thing you like in the Sims do not expect it in a competitor or EA will stop them.
Not really, nothing can stop another company making a life simulator .They can have the characters,age,go to work,pets .
You think not - they have done it before and will do it again -
https://consumerist.com/2012/08/03/ea-sues-zynga-over-facebook-game-that-also-has-simulated-people-doing-everyday-things/
EA won. I heard it was not the first time either... but I do not know what other company or companies they stopped - this was the only one I knew for a fact happened as it was instantly removed from facebook....- Horrorgirl66 years agoSeasoned Veteran
No that s not what happen
The Ville is a defunct game by Zynga released on June 30, 2012 in which the object was to earn experience points by building a house and talking with neighbors.
The game depended on energy, coins, and cash like many other Zynga games, but it also depended on happiness. Happiness could be earned by talking to neighbors.
On August 3, 2012, EA sued Zynga, claiming that The Ville infringed on the copyright of The Sims Social. EA and Zynga reached a settlement in February 2013, the terms of which were not made public.
Closure
It was announced on April 24, 2013 that the game would shut down on June 24, 2013, 10 days after its rival EA game, The Sims Social shut down.)
They reach a settletment,both games continued .Than they both shut down.I hate using Wikepdia,but here you go. "Writin_Reg;c-17152858" wrote:
The question is not if the Sims series will survive but will a competitor survive as thus far they fail to do so. No sooner do they appear and EA sees a single thing in their game like in our Sims and EA roars and shuts them down. They can only survive if they have absolutely nothing in them like were ever in one of the sims games it seems or they are stopped.
Any thing you like in the Sims do not expect it in a competitor or EA will stop them.
You think not - they have done it before and will do it again -
https://consumerist.com/2012/08/03/ea-sues-zynga-over-facebook-game-that-also-has-simulated-people-doing-everyday-things/
EA won. I heard it was not the first time either... but I do not know what other company or companies they stopped - this was the only one I knew for a fact happened as it was instantly removed from facebook....
Zynga is really not a good example. Almost all of their games are taken to court because they are almost direct ports of other games, right down to the UI and everything.
I would hope that if another company came up with a life simulation that utilized different mechanics and a substantially different UI, that EA couldn't do a dang thing about it. Because, life is life and EA doesn't own the simulation of life.
I wouldn't care if the game wasn't exactly like the Sims either. There is always more than one way to skin a cat. So long as the game provided relationships, activities, and an interesting world, I'd be willing to try it.
For example, I would love a game that did away with all the gauges and gadgets that the Sims series relies on. It would be wonderful if the player could know exactly how a Sims was feeling or what they required by observing their actions or reactions. That would be groundbreaking and it would help to remove some of that artificial barrier of a UI from between the player and their Sims.
In any case, one or more competitors are sorely needed in this genre. The monopoly that The Sims series has created no longer breeds innovation. It has begun to stagnate. A fresh pair of eyes and a new way of thinking could do wonders for the genre. Not to mention, a genuine infusion of passion and a desire to improve on what has come before would greatly improve the genre, rather than the incremental advancements (mixed with precipitous falls backward!) that EA has been doling out.
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