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Horrorgirl6
6 years agoSeasoned Ace
"Writin_Reg;c-17147990" wrote:"Chazzzy;c-17147854" wrote:
Idk OP. Cities Skylines blew SimCity as we knew it right out of the water.
But that should have not been a surprise seeing Colossal that made City Skyline - that was their specialty and what they did is make City simulation and City maps. Everyone of their 13 developers specialized in exactly that. They even said it was not a stretch when a bunch of us simmers were talking to them about making a Life simulation. We found out they were all big fans of the Sims games and said they would love to make one - but Paradox - their publisher - said no they were too small for such a big game. And basically shut the idea down.
There is a big difference in doing a Sim City and doing a life simulation game as big as the Sims. LOts of developers have talked about it over the years - but none of them took the full dive. Even some of the other publishers have looked into it and got a little bit into it only to totally change the whole concept and turn it into an RPG. Everyone is always so gungho - and before they round the first year of development they back out - even with EA doing nothing.
This guy taking the dive into it - you'll see he won't last a year into development as it get more complicated I hear as it goes along...
Money is also an issue - keep in mind Will Wright said EA gave him an 800,000 dollar budget for the base game of Sims 1 and keep in mind that was 24 years ago - now you see how much money that is at todays dollars and keep in mind that was made on a 2D Unity game engine already built - there was no generations - no weather, no pets, no nothing but the base game. Will also had about 600 people under the Maxis label - with at least 300 working on The Sims (1) full time.
I have hope though.He might can get a company to invest, and get more people.I never heard that paradox told them no.Just that they were wirking on it.
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