Forum Discussion
7 years ago
"Mariefoxprice83;c-17094960" wrote:
-The ability to create babies and pregnancies in CAS
Yes! This! Not just this. You should be able to set whatever you want at the beginning of CAS. Not just basic relationships like "married", but full sliders for all the relationship bars, options for what kind of funds they are starting with, etc.
If I want to start a game with a pair of enemies and make them live on a lot together with $0, I shouldn't need cheats to do that. If I want to start a game with a family living in a mansion, but the husband doesn't realize the baby is his brother's, I shouldn't need cheats, or to play the game to that point when I want it to be my starting point. I should just be able to say when making the family "these two are in love, these two hate each other, here's a baby, and they have this much money".
If I want to make a young adult, but it's three days to her birthday, I should be able to specify her age to that degree in the initial CAS. Or she's pregnant but not showing yet. Or whatever! I should be able to make a family in any state in the opening CAS. Even if they hide the options for only advanced players to use, they should still be in the UI.
I think they leave it out because they don't want it to be "too easy" or something, but I'd use it to make the game hard on myself as often as I'd use it to make the story how I want it. Most of the very few mods I have I actually use because they make the game more unpredictable and alive. I cheat more often to remove funds than add them, and every time I do I think "it's bonkers I couldn't just SET this households net worth before deciding where to move them."
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