Forum Discussion
filipomel
7 years agoNew Spectator
My theory is that because many packs have already been made, the developers can now reuse/borrow assets from previously made packs to save on time. For example, they didn’t have to program an entirely new vacation system because that came with Outdoor Retreat, they didn’t have to make the new food vendors because those came with City Living, they didn’t have to make those street sale tables because they already made them in City Living. Plus I’m sure the developers know their way around the new engine already, so at this point in the games development they’ve learned how to develop in the most efficient manner, leaving more time and budget for whatever else they’re making.
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