Forum Discussion
7 years ago
I'd say no, because:
1) The animations for interacting with washers and dryers are noticeably choppy. It tends to look like the person playing has suddenly suffered from a frame drop, when in actuality it's just the animation skipping frames to save on cash.
2) The textures of recent packs have been lacking. Toddler ball pit and the front of the washer/dryer as examples.
3) Recycled assets. This upcoming GP is built off a system from Outdoor Retreat and recycles a merchant's table from City Living, as well as recycling a food stall from City Living. This is also the first time a washer and dryer have practically looked identical.
There's still evidence of cutting corners and a small budget. I just think the GP team has been the smartest about working around those limitations to make functional, fleshed-out systems despite it all. The SP team is content to just give us things, the EP team tries to tackle big features like Pets even when the budget simply isn't there, but the GP is the one that figures out they can - for example - use existing assets to basically build an entire parenting system where children gain traits based on their placement on a simple -100 to +100 scale.
1) The animations for interacting with washers and dryers are noticeably choppy. It tends to look like the person playing has suddenly suffered from a frame drop, when in actuality it's just the animation skipping frames to save on cash.
2) The textures of recent packs have been lacking. Toddler ball pit and the front of the washer/dryer as examples.
3) Recycled assets. This upcoming GP is built off a system from Outdoor Retreat and recycles a merchant's table from City Living, as well as recycling a food stall from City Living. This is also the first time a washer and dryer have practically looked identical.
There's still evidence of cutting corners and a small budget. I just think the GP team has been the smartest about working around those limitations to make functional, fleshed-out systems despite it all. The SP team is content to just give us things, the EP team tries to tackle big features like Pets even when the budget simply isn't there, but the GP is the one that figures out they can - for example - use existing assets to basically build an entire parenting system where children gain traits based on their placement on a simple -100 to +100 scale.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.
33,183 PostsLatest Activity: 2 hours agoRelated Posts
Recent Discussions
- 29 minutes ago
- 3 hours ago
- 3 hours ago