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DaWaterRat
4 years agoNew Vanguard
"Felicity;c-17964677" wrote:"g01denswan;c-17964652" wrote:"Felicity;c-17964589" wrote:
A lot of those items look likereskinsrecolors of items already in the game. And this is why CASt will never come back.
Which items are you referring to?
I just watched the video that James Turner made and the stuff he used look nothing like what’s shown in the photo I saw of the kit content.
https://www.youtube.com/watch?v=1A8MtyNLkO0
Even if you think they do look alike, people would need to buy a bunch of packs to get all the content he used instead of only buying a $5.00 kit. Not everyone has already bought all those packs.
I hope EA does not listen to him about using cc creators to make kits as I think:
1. CC should remain free for those who cannot afford paid content
2. If I wanted to use CC, I would already be doing so and supporting them
3. Some CC creators make really bad content. Harry’s content isn’t the worst, but also isn’t the best that I’ve seen
4. Some CC creators make non-Maxis match content which I don’t want in my game
5. Some CC creators are already making big money and don’t need EA’s help
I think EA game changers should stick to influencing us to buy the game. I’ve noticed that many of them are now just trying to promote their own social media instead of the game so are agreeing with whatever is said by their followers without regard for truth.
Hah, after watching his video, I will say, yes, definitely look like recolors of included items. Do they look identical? No, they look like recolors. Many pieces look like they could not survive a game with CASt.
Nope. Mesh edits? Possibly. But not recolors. Create a Style isn't going to change the direction on the legs of the Bar chairs, or remove curtains from the bed (not to mention change the shape of the headboard), and those are the two items in the pack that I think are the most similar to existing ones. Last I checked, no version of Sims has an option to include Style Morphs for either furniture or clothing, so any change that can't be done with a displacement, bump, or normal map (which is any change in the angle of the structure, or gaps in the mesh, or large changes to size - including removal) needs a new mesh, or at least an edit of the old one.
I mean, while I've had this problem less in The Sims and more in working with Graphic art, I've had plenty of times when I've had two similarly meshed items where one just fit the scene better than the other, even if they were objectively practically the same item.
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