Forum Discussion
6 years ago
It's an interesting concept, but I'm wondering just how buggy it would get, especially with multiple possible injuries. Also, they would either have to program it to randomly happen, happen in work (rabbit hole interactions), or tied as a risk to specific objects (climbing wall, crafting table, etc.). I think if they made it random, it would be kind of interesting but VERY annoying if you're not interested in that type of gameplay. If to do with jobs, it might feel unsatisfying, as your sim would just "end up" injured and come home like normal. If attached to objects, players might feel exploring new items is too risky. Maybe if there was a way to enable/disable it?
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