Forum Discussion
7 years ago
I wouldn't mind if playing on the monkey bars, jungle gym, or basketball had a risk factor element to it. Like a percentage chance of injury similar to how the risky woohoo in mccc works, BUT it should also account for skill. The higher the skill level, the less lower the percentage chance for injury goes. If my child has maxed the motor skill I don't expect him/her to break an arm sitting on the monkey bars by themselves in the backyard. Would be ideal if the number of people in the group contributed as well. I've rarely known someone to get injured playing or doing something completely alone. It would be a tricky system to implement, and I would advise that they go no further than crutches, braces, boots, and potentially wheelchairs. Of course the injured sim could heal from all of these, maybe a really really low chance that it's really bad and your sim goes to the doctor and you get the option that the doctor recommends a wheelchair or they could give your kid a risky experimental serum? But the catch is that the "risky experimental serum" always works, and of course cheats available for storytelling purposes and people who don't want their sims in wheelchairs. Young Adults and Adults should have lower risk of injury, with children probably being peak accident prone age, but then the percentage goes back up for elders - making it more likely that if you perform risky interactions with an elder that they get injured and more likely they get more seriously injured and in turn more likely to be in a wheelchair than children. WHEW, I'm so out of breath and I haven't even been speaking. wow... I gave this a lot more thought than I anticipated. It kinda all just came out. ha.. ha... Anyways, I am a strong advocate for NO mental illness in any sims game ever. I wouldn't wish this upon anyone. If the erratic trait is the closest we ever get, fine by me. I can't see a world in which they could ever accurately represent any kind of mental illness, so I think it's better for them not to mess with it. The erratic trait could be modified a bit, but I don't think it needs to be since it's mostly included for silliness purposes and there was no harm meant by it if that makes sense. Their goal with that trait wasn't to characterize mental illness, it was so kids could be silly, I'm not going to say whether this in itself is good or bad, but it's at least passable by me/doesn't offend me personally.
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