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iliekponiez's avatar
iliekponiez
Seasoned Ace
3 years ago

Is Growing Together worth it without infants?

I haven’t gotten to play with infants yet and I look forward to doing so, but I usually don’t play with toddlers because I find their needs difficult to manage due to them being too tired. I know growing together has a big focus on infants, but is it worth it for those who focus on other life states? I really want relationship compatibility. I feel like it’s something I haven’t seen much of since Sims 2 and was really excited to see it added.

6 Replies

  • The reality is if you're unsure you should always hold off.
    My thoughts though, my sims have a lot of kids and I rotate so I am used to them and no longer have issues managing the littles. If you need a breather sims appear to be better at keeping an eye on their kids and child services don't come as quickly as they used to so they don't have to be as big of a focus as before.

    Growing together is about families and family time so even without babies you should enjoy this just fine. Even just for a new world and new items. Up to you.?
  • For me the compatibility system and the family dynamics makes it worthwhile even without infants. It made a huge difference in my college playthrough. Angela and Lilith got a difficult family dynamic right away. It was difficult to keep them from actually disliking each other.
  • I haven't played with an infant yet and I have been enjoying what the pack added to the child stage. I also love the new social events because I play a large extended family in my main save. I played my retirement community household also and it does feel like elders are more fleshed out now, especially when they have grandchildren. And the relationship compatibility is working well for me so far. So for me it has been worth it even though I am trying not to play an infant until they fix the bugs.
  • I have been playing through uni and have enjoyed the compatibility and the new likes and dislikes.

    I went through 3 semesters with 4 guys and 4 gals and most of them became good friends and a few became couples. Though I wasn't massively adventurous when I chose their likes and dislikes when I made them all in cas, so most of them ended up fairly compatible.

    You could set likes and dislikes however you want in order to make things easier or more difficult.

    And, of course, the pack has some lovely items in build buy, plus the new world. I also love the rec centres and the new jigsaw puzzles. Fun stuff.
  • LadyKyn's avatar
    LadyKyn
    Seasoned Ace
    3 years ago
    Wouldn't say huge focus of the pack, since you have to focus more on helping them learn how to roll over, sit up crawl and etc, since base game they all know how to do that.

    Been playing for a good while, experimenting a bit on families with dynamics along with married couples and found they are such a welcoming addition to the game, especially the social compatibility with conversations and sim characteristics. Definitely makes things more interesting as conversations between sims won't always go well, especially when you watch townies (took a couple of hours when I first got the game to go through played sims and townies to add likes and dislikes to them. They tend to get a randomized one.) Saw townies getting more annoyed with one another if they aren't compatible.

    The milestones act like a memory system, but I find it to be a bit more than S2 memories. Sims will remember certain milestones based on where or around other sims it's happened around. Sim had fire on home lot so they will remember it now and again and get tense from it and it won't tell you for how long either it'll stay. (FYI she caused another fire due to the tense memory when she went to cook. :lol: )

    Sims being able to get new traits or swapped out based on how they interact is a welcoming change feels a lot more organic like the things they do matter.

    Then sims calling you if they can stay over a few days be it friends or family whatever the reason they gives can add to story building or you can invited them over.

    I find it refreshing sims can just get burnt out from doing the same things, especially when skill building or working. Less chance to be spamming things with them, as their skills will slow down a lot making things much harder. Workplace rival's for them as well. Adult sims getting midlife crisis (Mortimer Goth got one when I was play testing and had a hunger for success.

    I like playing with Elders before, but now they have a few more interactions with other sims. Especially with their families and grandchildren, plus I find the powerwalking good for them since they can workout without being brough to the brink of death.

    For me, I find it adds a lot to a sims daily lifestyle and effects it making it great for long term gameplay.
  • "iliekponiez;d-1007798" wrote:
    I haven’t gotten to play with infants yet and I look forward to doing so, but I usually don’t play with toddlers because I find their needs difficult to manage due to them being too tired. I know growing together has a big focus on infants, but is it worth it for those who focus on other life states? I really want relationship compatibility. I feel like it’s something I haven’t seen much of since Sims 2 and was really excited to see it added.


    I would say yes cause the world is beautiful,the splash pads and the cinemas give your sims things to do. Granted the world is kind of bland cause most of it's set dressing but there are 2 empty lots you can place stuff on. If you have High School Years I recommend placing an Amusement Park with the ferris wheel,tunnel of love and haunted house. There are a lot of amusement park builds on the gallery. I'd also recommend placing a restuarent on the other lot or a skating rink. I haven't played with infants yet either. I've been mostly playing around with the world.

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