"Kita5399;c-17257110" wrote:
"bubbajoe621;c-17256711" wrote:
"Kita5399;c-17256188" wrote:
I kind of wish they had set it up a little like Strangerville to be honest. Make a quest based aspiration (so it could be optional), that would build the bridges back and fix the buildings. Then make it so you can chose to reset it for story purposes the way Strangerville works. This way it could be left as is for people who want it, or fixed up for anyone trying to tell that story.
I would have been down for this too. I really liked Strangerville but I guess it got ragged on so much they didn't want to go down that path again.
I think the criticism for Strangerville was mostly that it was a forced story into every save. Since TS4 refuses to add toggles, I think aspirations could work as a sort of replacement, to prevent forcing features on the player. It would have been nice in ROM to have the choice to play with a story & goal, or to play it as is and tell your own story.
How does Strangerville force its story? Even if you move to Strangerville town, you can play completely without the story. Of course, there will be strange plants and zombie-like people, but it's like a part of the atmosphere. You can just ignore it. Well, you shouldn't buy and eat suspicious fruits though... Can't imagine what to be enraged for.