Forum Discussion
LiELF
5 years agoSeasoned Ace
"Kita5399;c-17557141" wrote:"LiELF;c-17557032" wrote:"suzanna13;c-17556884" wrote:
First off, I don't have Eco Living. I do not have the eating bug, yet but I do have the TV bug. LiELF says the decorations thing is intentional. was that in the patch notes? I have also noticed that my expencive nano garbage can is not paying for itself anymore. I also either use the cheapest toilet or what I think is the most expensive one that is unbreakable. All my sims that had the unbreakable toilet have had it replaced with an equally expensive one that breakes constantly. I can't even find the unbreakable one anymore. Are these bugs or intentional?
I am experiencing a lot more dropped actions. I have to watch my sims like a hawk to be sure they complete a task.
I have hit the "me too" in report bugs in the past and it does not change the count no matter how many times I hit it. Maybe it is bugged for me also. Guess I should go check it out again.
I don't remember seeing the decorations tweak in the patch notes, but I can tell you this:
There was a thread on the forums a few months ago that had a lot of player feedback about a recent survey and the emotion system. The decorations buff was one of the things being discussed. I did an in-game experiment and posted my results in this discussion with my own suggestions, one of which was to put a timer on the deco buffs, then I tagged a few SimGurus to request they look over the thread with serious consideration.
I would be very surprised to find this to be a bug, as it seems to me to be a direct response to that thread, of which I'm very grateful.
I’m guessing the decorations changes have to do with this bold line in the patch notes
BUILD MODE ITEMS GRANT GAMEPLAY EFFECTS
How you build your lot can now affect your gameplay. Certain objects such as wall patterns, floor patterns, fences, and columns bring different gameplay modifiers. Some of these modifiers affect how your Bills and utilities are calculated by decreasing or increasing your Power or Water utility production or usage, as well increasing or decreasing the price of bills. Environment Score can now be impacted by certain objects and materials.Drywall walls without wall patterns applied now decrease environment score like they did in The Sims 3! The choice of floor and wall materials used can also affect the ability to spread fire or puddles at an increased or lessened rate. And if you’d rather build your lot without having to think about these things, don’t worry. There’s an Option in the Gameplay menu to turn all of this off.
That makes sense, since there was a huge build/buy overhaul for eco environment. I'm just glad there's a countdown now instead of it being completely static all the time.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.
33,185 PostsLatest Activity: 20 days agoRelated Posts
Recent Discussions
- 7 minutes ago
- 38 minutes ago
- 10 hours ago