Forum Discussion
6 years ago
I was wondering about this as well when I saw the quirk. I just took a look at the code and at a glance, it looks like there is special protection for it.
But... if they are willing to outright disable whims being visible by default, I think they should just do the same treatment for emotional deaths at this point. Or at least make an official option to disable them.
They seem to have embraced the idea that making emotions more intense is necessary for them to be impactful to the sim, since they can otherwise get easily lost under layers of +1 and +2s.
But it makes Angry, Playful, and Embarrassed an increasing cause for concern if they embrace such, and those three being possible death seems pretty arbitrary to me. I get the thought behind it; heart attack from anger (makes a kind of pseudo-realistic sense), dying of laughter and dying of embarrassment (it's a silly game in some ways). But it doesn't seem to be meaningful or interesting based on how most people seem to talk about it. Maybe their collated feedback says otherwise, but that's the impression I get.
On the other hand, officially supporting them being turned off would open up way more freedom with those emotions, I feel. Instead of pushing so much emphasis on going straight to the mirror to calm down, there could be more emphasis on acting on the emotion, creating more interesting and dynamic gameplay, instead of it being a passing phase to get out of and avoid as much as possible. This is a game, after all. Embracing some negative emotions could be fun and interesting, and fit with the quirky tone of the game.
To give a sense of the absurdity of it from a design standpoint, if I'm reading the code right, it basically says that if the sim has the emotion bomb anger moodlet, then they can't die of anger. So it almost seems like they are trying to move away from emotional deaths, but without taking an official stance on it yet. *shrug*
But... if they are willing to outright disable whims being visible by default, I think they should just do the same treatment for emotional deaths at this point. Or at least make an official option to disable them.
They seem to have embraced the idea that making emotions more intense is necessary for them to be impactful to the sim, since they can otherwise get easily lost under layers of +1 and +2s.
But it makes Angry, Playful, and Embarrassed an increasing cause for concern if they embrace such, and those three being possible death seems pretty arbitrary to me. I get the thought behind it; heart attack from anger (makes a kind of pseudo-realistic sense), dying of laughter and dying of embarrassment (it's a silly game in some ways). But it doesn't seem to be meaningful or interesting based on how most people seem to talk about it. Maybe their collated feedback says otherwise, but that's the impression I get.
On the other hand, officially supporting them being turned off would open up way more freedom with those emotions, I feel. Instead of pushing so much emphasis on going straight to the mirror to calm down, there could be more emphasis on acting on the emotion, creating more interesting and dynamic gameplay, instead of it being a passing phase to get out of and avoid as much as possible. This is a game, after all. Embracing some negative emotions could be fun and interesting, and fit with the quirky tone of the game.
To give a sense of the absurdity of it from a design standpoint, if I'm reading the code right, it basically says that if the sim has the emotion bomb anger moodlet, then they can't die of anger. So it almost seems like they are trying to move away from emotional deaths, but without taking an official stance on it yet. *shrug*
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